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  2. Spelljammer: Adventures in Space - Wikipedia

    en.wikipedia.org/wiki/Spelljammer:_Adventures_in...

    Spelljammer: Adventures in Space is a boxed set for the 5th edition of the Dungeons & Dragons fantasy role-playing game.The boxed set includes three sourcebooks: the Astral Adventurer's Guide (a Spelljammer campaign setting guide), the Light of Xaryxis (an adventure module), and Boo's Astral Menagerie (a bestiary of Wildspace and Astral Sea creatures).

  3. Plane (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Plane_(Dungeons_&_Dragons)

    God-isles are also the only locations on the Astral Plane that are known to possess gravity or normal time flows. Part of Baldur's Gate II: Shadows of Amn takes place on the Astral Plane. [32] Trenton Webb for Arcane magazine comments that A Guide to the Astral Plane "breathes life into what had hitherto been little more than a planar motorway ...

  4. Planescape - Wikipedia

    en.wikipedia.org/wiki/Planescape

    The Ethereal Plane; The Prime Material Plane; The Astral Plane; The Outer Planes (representing alignments and the primary domains of the various deities, where their petitioners spend their afterlives) Planescape "solidified the Great Wheel cosmology that began in 1e and would later be reinstated in 5e as the dominant of three theoretical models".

  5. Tales of the Outer Planes - Wikipedia

    en.wikipedia.org/wiki/Tales_of_the_Outer_Planes

    Tales of the Outer Planes contains eleven short adventure scenarios set on other planes including the Ethereal, the four Elemental planes, the Astral plane, and the Abyss. [ 1 ] The module provides pre-generated mini-adventures to introduce player characters to extra-planar worlds either as stand-alone campaigns or part of on-going campaigns.

  6. Manual of the Planes - Wikipedia

    en.wikipedia.org/wiki/Manual_of_the_Planes

    Generating a personalized cosmology involves several options—for example, consider how magic works if basic planes that feed magic (such as the Ethereal or Astral planes) are disposed of. The next chapters in the Manual are dedicated to detail the Great Wheel and the 27 planes that constitute it, including the Inner Planes and the Outer Planes .

  7. Journeys through the Radiant Citadel - Wikipedia

    en.wikipedia.org/wiki/Journeys_through_the...

    Journeys through the Radiant Citadel is an anthology of one-shot adventure modules where the Radiant Citadel acts as a central hub and starting point for each adventure. . Radiant Citadel is a city that was established in the ethereal plane by 27 great civilizations ages ago before it was forgotten, and then, 250 years ago, descendants from 15 of those civilizations reestablished it

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. A Guide to the Astral Plane - Wikipedia

    en.wikipedia.org/wiki/A_Guide_to_the_Astral_Plane

    A Guide to the Astral Plane is a supplement which explains rules for astral travel, combat with no gravity and spellcasting in the astral plane. The middle section of the book provides information on the indigenous Githyanki, which is proposed as an optional player character race. The last section of the book details other creatures that live ...

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