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  2. Gambling advertising - Wikipedia

    en.wikipedia.org/wiki/Gambling_advertising

    Gambling advertising is the promotion of gambling by casinos, lotteries, video games, bookmakers or other organisations that provide the opportunity to make bets. It is usually conducted through a variety of media or through sponsorship deals, particularly with sporting events or people.

  3. Economics of gambling - Wikipedia

    en.wikipedia.org/wiki/Economics_of_Gambling

    Entertainment is interlinked with gambling as well, for instance, the many shows available in casinos in Las Vegas. Hotel services and chauffeurs are also in higher demand because of gambling. Gambling increases aggregate demand for goods and services in the economy. In 1996, Americans spent one in every ten dollars on commercial gaming.

  4. Sin tax - Wikipedia

    en.wikipedia.org/wiki/Sin_tax

    A sin tax (also known as a sumptuary tax, or vice tax) is an excise tax specifically levied on certain goods deemed harmful to society and individuals, such as alcohol, tobacco, drugs, candy, soft drinks, fast foods, coffee, sugar, gambling, and pornography. [1]

  5. Casino industry spurs $329 billion in US economic activity ...

    www.aol.com/news/casino-industry-spurs-329...

    The casino gambling industry in the U.S. generates nearly $329 billion a year in economic activity, according to a new study by the industry's national trade association. The American Gaming ...

  6. When we pretend destructive gambling in Ohio doesn't exist ...

    www.aol.com/pretend-destructive-gambling-ohio...

    Ohio is following a national trend where more and diverse people are having issues with problem gambling. It's easy to lose a lot in a short time. When we pretend destructive gambling in Ohio ...

  7. Criticism of advertising - Wikipedia

    en.wikipedia.org/wiki/Criticism_of_advertising

    In 2013, TV accounted for 40.1% of ad spending, compared to a combined 18.1% for internet, 16.9% for newspapers, 7.9% for magazines, 7% for outdoor, 6.9% for radio, 2.7% for mobile and 0.5% for cinema as a share of ad spending by medium. Advertising is considered to raise consumption.

  8. Gambler's conceit - Wikipedia

    en.wikipedia.org/wiki/Gambler's_conceit

    Gambler's conceit is the fallacy described by behavioral economist David J. Ewing, where a gambler believes they will be able to stop a risky behavior while still engaging in it. [1] This belief frequently operates during games of chance, such as casino games.

  9. Gambling addiction hotlines say volume is up and callers are ...

    www.aol.com/news/gambling-addiction-hotlines...

    Whyte said sports betting apps should have easy-to-use, visible tools that allow players to set limits on the time and money they can spend, and they should offer easy access to the national helpline.