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Bionicle (stylized all caps) was a line of Lego construction toys marketed primarily towards 8-to-16-year-olds. The line was launched in 2001, originally as a subsidiary of Lego's Technic series. Over the following decade, it became one of the company's biggest-selling properties, turning into a franchise and subsequently becoming one of the ...
Bionicle Heroes is a 2006 video game published by Eidos Interactive and TT Games Publishing and based on Lego's Bionicle line of constructible action figures. The game was released in November 2006 on PlayStation 2, Xbox 360, GameCube, Microsoft Windows, Game Boy Advance, and Nintendo DS; a Nintendo Wii version was later released in April 2007.
Bionicle (also known as Bionicle: The Game) is a 2003 platform video game developed by Argonaut Games and published by Electronic Arts and Lego Interactive for GameCube, PlayStation 2, Xbox, and Microsoft Windows. A port was released for Mac OS X, and a version was also developed for the Game Boy Advance. In the home console version, the player ...
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Bionicle is a series of direct-to-video animated science fantasy action films based on the Lego toyline of the same name.. In total, four films have been released. The first three from Miramax serve as a trilogy, while Universal's Bionicle: The Legend Reborn is a stand-alone, originally intended to be the start of a new saga of films in the series, but following Bionicle's cancellation in 2010 ...
Bionicle #1–8 June 10, 2008 Greg Farshtey Carlos D'Anda, Randy Elliott ISBN 1-59707-109-9: 2 Challenge of the Rahkshi: Bionicle #9–15 August 5, 2008 Randy Elliott ISBN 1-59707-111-0: 3 City of Legends: Bionicle #16–21 October 28, 2008 ISBN 1-59707-121-8: 4 Trial by Fire: Bionicle #22–27 January 20, 2009 ISBN 1-59707-132-3: 5 The Battle ...
It was later re-released in 2006 in downloadable form and in 2013 by Templar on their website. Following the cancelation of Lego Bionicle: The Legend of Mata Nui, Mata Nui Online Game became the primary vehicle for the 2001 Bionicle story. The game was highly popular and is credited with helping to establish the success of the toy line.
Custom texture maps were created for each character so they would appear unique. [10] In addition to reinventing old characters, the team created original character designs with Lego staff. Makuta, who had only been briefly glimpsed in the comics and web animations, was created through a " Frankenstein principle ", taking parts and pieces from ...
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