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  2. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    AMD Adrenalin 18.4.1 Graphics Driver on Windows 7 SP1, 10 version 1803 (April 2018 update) for AMD Radeon HD 7700+, HD 8500+ and newer. Released April 2018. [78] [79] Intel 26.20.100.6861 graphics driver on Windows 10. Released May 2019. [80] [81] NVIDIA GeForce 397.31 Graphics Driver on Windows 7, 8, 10 x86-64 bit only, no 32-bit support.

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    As of 2021, official releases of Blender for Microsoft Windows, macOS and Linux, [241] as well as a port for FreeBSD, [242] are available in 64-bit versions. Blender is available for Windows 8.1 and above, and Mac OS X 10.13 and above.

  4. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    v 2023 Autodesk: macOS, Microsoft Windows: 2D Computer Aided Design, 3D Modeling, Basic Rendering, Rudimentary Animation (of Camera, not objects) Proprietary: Blender: 2024-08-20 v 4.2.1 [1] [2] Blender Foundation: Microsoft Windows, macOS, Linux, BSD, Solaris, AmigaOS 4, MorphOS

  5. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    2017-05-10: Mesa 17.1 OpenGL 4.2+ for Intel Ivy Bridge (more than Intel driver for Windows, OpenGL 3.3+ for Intel Open SWR Rasterizer (important for cluster Computer for huge simulations) 2017-12-08: Mesa 17.3 AMD Vulkan Driver RADV full compliant in Khronos Test of Vulkan 1.0

  6. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.

  7. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...

  8. OpenSceneGraph - Wikipedia

    en.wikipedia.org/wiki/OpenSceneGraph

    Support for OpenGL, from 1.1 through 2.0 including the latest extensions Tightly coupled support for OpenGL Shading Language, developed in conjunction with 3Dlabs Support for a wide range of 2D image and 3D database formats, with loaders available for formats such as OpenFlight , TerraPage , OBJ , 3DS , JPEG , PNG and GeoTIFF

  9. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    As part of the approach known as physically based rendering, path tracing has become the dominant technique for rendering realistic scenes, including effects for movies. [64] For example, the popular open source 3D software Blender uses path tracing in its Cycles renderer. [ 65 ]