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Quiet (Japanese: クワイエット, Hepburn: Kuwaietto) is a fictional character from Konami's Metal Gear series. Created by Hideo Kojima , designed by Yoji Shinkawa , and based on and voiced by Stefanie Joosten , Quiet appears in the 2015 action-adventure stealth game , Metal Gear Solid V: The Phantom Pain .
The site was recruiting staff for the 2012 GDC pavilion in March, and requested applications for several positions for the latest Metal Gear Solid targeted for "high-end consoles and PC" and "next-gen Fox engine". [13] [14] As the year went on, screenshots and videos of the newly announced Fox Engine were unveiled by the team. [15]
MG claimed the SV-R's engine was rated at 385 hp (287 kW; 390 PS), however some sources claim this figure is actually closer to 410 hp (306 kW; 416 PS). [ 10 ] The top speed was estimated to be around 175 mph (282 km/h), and its 0 to 60 mph (97 km/h) time to be close to 4.9 seconds.
Stefanie Joosten (/ ˈ j oʊ s t ən / YOH-stən, [4] Dutch: [ˈsteːfaːni ˈjoːstə(n)]) [a] is a Dutch model, singer, and actress. She first gained widespread public attention when Japanese developer Konami revealed she would be providing the motion capture, voice, and likeness for the character Quiet in the 2015 video game Metal Gear Solid V: The Phantom Pain.
Metal Gear Solid V: The Phantom Pain is a stealth game in which players take the role of Punished "Venom" Snake from a third-person perspective in an open world. [1] Gameplay elements are largely unchanged from Ground Zeroes, meaning that players must stealthily traverse several areas in the game world, avoiding enemy guards and remaining undetected. [2]
The Fox Engine was a proprietary game engine by Konami. [1] The engine's development began with Hideo Kojima after the completion of 2008's Metal Gear Solid 4, with the goal of making the "best engine in the world." [2] The first commercially released title to use the Fox Engine was Pro Evolution Soccer 2014.
The game uses the Fox Engine. [ 1 ] Konami Europe president Tomotada Tashiro described Metal Gear Survive as a "fresh take on the series' famed stealth elements", with a "unique co-op setting that is designed for a truly engrossing multiplayer experience."
In contrast to the console games in the series, the cutscenes that drive the story are not rendered using the usual real time engine. Instead, they are presented using an animated comic style consisting of hand-drawn artwork by artist Ashley Wood. [8] This style was previously utilized in Metal Gear Solid: Digital Graphic Novel.