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  2. List of Japanese arcade cabinets - Wikipedia

    en.wikipedia.org/wiki/List_of_Japanese_arcade...

    This is a list of all known Japanese arcade cabinets, also known as "candy cabinets". The majority are sitdown cabinets, with the occasional upright (Sega Swing, SNK MV25UP-0) and cocktail (Sega Aero Table). Construction is usually of metal and plastic, with wood also being used in earlier cabinets.

  3. List of Sega arcade system boards - Wikipedia

    en.wikipedia.org/wiki/List_of_Sega_arcade_system...

    Co-developed by Namco, Sega, and Nintendo [144] Based on GameCube architecture. [144] Supported GameCube memory cards. [145] The idea for Triforce came from Namco and Sega. They saw potential in the GameCube architecture for a cost-effective and port-friendly arcade machine.

  4. Metal Hawk - Wikipedia

    en.wikipedia.org/wiki/Metal_Hawk

    The arcade cabinet for Metal Hawk, a motion simulator machine that moved based on player input, was an integral part of production.. By the mid-1980s, Japanese video game developer Namco quickly rose to become one of Japan's leading video game developers, creating hit titles such as The Tower of Druaga (1984), Pac-Land (1984), Metro-Cross (1985) and Rolling Thunder (1986). [2]

  5. Amazon Prime Members Can Take Up to $400 Off Arcade1Up Arcade ...

    www.aol.com/amazon-prime-members-400-off...

    Several Arcade1Up machines are on sale for Amazon Prime members this Cyber Monday 2023. Check out deals on X-Men, Pac-Man, Pong, and more. Amazon Prime Members Can Take Up to $400 Off Arcade1Up ...

  6. Namco - Wikipedia

    en.wikipedia.org/wiki/Namco

    Among their first creations was the helicopter shooter Metal Hawk in 1988, fitted in a motion simulator arcade cabinet. [64] [83] Its high development costs prevented it from being massed-produced. [64] While most of its efforts were commercially unsuccessful, Namco grew interested in motion-based arcade games and began designing those at a ...

  7. Japan Amusement Machine and Marketing Association - Wikipedia

    en.wikipedia.org/wiki/Japan_Amusement_Machine...

    Reusing old cabinets made a lot of sense, and it was realized that the cabinets were a different market from the games themselves. The JAMMA standard allowed plug-and-play cabinets to be created (reducing the cost to arcade operators) where an unprofitable game could be replaced with another game by a simple swap of the game's PCB.

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