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  2. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    Especially when written “Entity Component System”, due to an ambiguity in the English language, a common interpretation of the name is that an ECS is a system comprising entities and components. For example, in the 2002 talk at GDC, [ 1 ] Scott Bilas compares a C++ object system and his new custom component system.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    C++: 2010 Yes 3D Windows, macOS, Linux, PlayStation 3, PlayStation 4, Xbox 360, Xbox One: Metro 2033, Metro: Last Light, Metro Exodus: Proprietary: A-Frame (VR) JavaScript: 2015 JavaScript: Yes 3D Cross-platform: MIT: Open source Entity component system WebVR framework Adventure Game Interpreter: C: 1984 C style Yes 2D DOS, Apple SOS, ProDOS ...

  4. Category:Architectural pattern (computer science) - Wikipedia

    en.wikipedia.org/wiki/Category:Architectural...

    Download QR code; Print/export Download as PDF; Printable version; In other projects ... Entity component system; Entity–control–boundary; F. Front controller; H.

  5. C4 model - Wikipedia

    en.wikipedia.org/wiki/C4_model

    Code diagrams (level 4): provide additional details about the design of the architectural elements that can be mapped to code. The C4 model relies at this level on existing notations such as Unified Modelling Language (UML), Entity Relation Diagrams (ERD) or diagrams generated by Integrated Development Environments (IDE).

  6. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    Another issue with inheritance is that subclasses must be defined in code, which means that program users cannot add new subclasses at runtime. Other design patterns (such as Entity–componentsystem) allow program users to define variations of an entity at runtime.

  7. File:ECS Simple Layout.svg - Wikipedia

    en.wikipedia.org/wiki/File:ECS_Simple_Layout.svg

    English: A simple Entity Component System layout. Each entity is an index into the component tables. Each entity is an index into the component tables. An empty cell denotes that the corrisponding entity does not hold that component.

  8. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  9. Software architecture - Wikipedia

    en.wikipedia.org/wiki/Software_architecture

    Software architecture is the set of structures needed to reason about a software system and the discipline of creating such structures and systems. Each structure comprises software elements, relations among them, and properties of both elements and relations.