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  2. Nvidia NVENC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVENC

    Doing so also unlocks NVIDIA Frame Buffer Capture (NVFBC), a fast desktop capture API that uses the capabilities of the GPU and its driver to accelerate capture. [7] Professional cards support between three and unrestricted simultaneous streams per card, depending on card model and compression quality, [2] the restrictions were loosened in 2023 ...

  3. Video4Linux - Wikipedia

    en.wikipedia.org/wiki/Video4Linux

    Video4Linux (V4L for short) is a collection of device drivers and an API for supporting realtime video capture on Linux systems. [1] It supports many USB webcams, TV tuners, and related devices, standardizing their output, so programmers can easily add video support to their applications.

  4. H.264/MPEG-4 AVC products and implementations - Wikipedia

    en.wikipedia.org/wiki/H.264/MPEG-4_AVC_products...

    Although intended for Elgato's EyeTV software, it will work with any software on Mac OS X using the QuickTime framework, such as Final Cut. The maximum resolution supported is 800x600. On2 Technologies provides multi-format hardware encoder IP cores that will support up to 1080p resolution full motion H.264/AVC video

  5. High Efficiency Video Coding implementations and products

    en.wikipedia.org/wiki/High_Efficiency_Video...

    [23] [24] The decoding software can allow playback of 4K UHDTV at 60 fps on personal computers and 1080p on smartphones and was planned to demonstrated at the 2013 Mobile World Congress. [ 23 ] [ 24 ] In a JCT-VC document NTT DoCoMo showed that their HEVC software decoder could decode 3840x2160 at 60 fps using 3 decoding threads on a 2.7 GHz ...

  6. High Efficiency Video Coding - Wikipedia

    en.wikipedia.org/wiki/High_Efficiency_Video_Coding

    High Efficiency Video Coding (HEVC), also known as H.265 and MPEG-H Part 2, is a video compression standard designed as part of the MPEG-H project as a successor to the widely used Advanced Video Coding (AVC, H.264, or MPEG-4 Part 10).

  7. Nvidia ShadowPlay - Wikipedia

    en.wikipedia.org/wiki/Nvidia_ShadowPlay

    Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively.

  8. Dazzle (video recorder) - Wikipedia

    en.wikipedia.org/wiki/Dazzle_(video_recorder)

    Dazzle Multimedia also sold an internal, PCI-card version of the Dazzle, under the name Snazzi. [6]: 73 Dazzle Multimedia was acquired in majority by SCM Microsystems, a German-American technology company, in 1999. [7] The first Dazzle recorder to support USB was the Digital Video Creator (DVC) 50 and 80 models, first released in March 2001.

  9. Telecine - Wikipedia

    en.wikipedia.org/wiki/Telecine

    The most complex part of telecine is the synchronization of the mechanical film motion and the electronic video signal. Every time the video (tele) part of the telecine samples the light electronically, the film (cine) part of the telecine must have a frame in perfect registration and ready to photograph.

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