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  2. Audacity (audio editor) - Wikipedia

    en.wikipedia.org/wiki/Audacity_(audio_editor)

    Audacity is a free and open-source digital audio editor and recording application software, available for Windows, macOS, Linux, and other Unix-like operating systems. [ 4 ] [ 5 ] As of December 6, 2022, Audacity is the most popular download at FossHub, [ 8 ] with over 114.2 million downloads since March 2015.

  3. Sound Recorder (Windows) - Wikipedia

    en.wikipedia.org/wiki/Sound_Recorder_(Windows)

    Before Windows 7, Sound Recorder could save the recorded audio in waveform audio (.wav) container files.Sound Recorder could also open and play existing .wav files. To successfully open compressed .wav files in Sound Recorder, the audio codec used by the file must be installed in the Audio Compression Manager (ACM); Windows installations dating back to at least Windows 95 came with a selection ...

  4. Comparison of free software for audio - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_free...

    GPL-3.0-or-later: MuseScore: Werner Schweer Yes Yes Yes Various BSDs [1] Yes a WYSIWYG scorewriter with midi playback and audio export v4: GPL-3.0-only v0-3: GPL-2.0-only with font exception, Proprietary (mobile app and online service) Impro-Visor: Bob Keller Yes Yes Yes Yes lead sheet notation, jazz improvisation, auto-accompaniment GPL-2.0-or ...

  5. Comparison of digital audio editors - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_digital...

    Audacity: No Yes Yes Yes (3.2.0 and newer) Yes Yes No No Only on OS X [4] No No AudioDesk: Returns only No Via converter No No No No No Yes No Yes Audiotool: No No No No No No No No No No No Audition: Partial (Pre CS5.5 - Yes, CS5.5 - No) Yes Yes Yes No No No No Yes Partial (Pre CS5.5 - Yes, CS5.5 - No) No BIAS Peak: Un­known Un­known Un ...

  6. Audio normalization - Wikipedia

    en.wikipedia.org/wiki/Audio_normalization

    Audio normalization is the application of a constant amount of gain to an audio recording to bring the amplitude to a target level (the norm). Because the same amount of gain is applied across the entire recording, the signal-to-noise ratio and relative dynamics are unchanged.

  7. Skip (audio playback) - Wikipedia

    en.wikipedia.org/wiki/Skip_(audio_playback)

    Usually, similar to modern players, the media player will be reading audio into memory for later playback, especially given the extreme speeds used by CD-ROM drives in order to access raw data on other discs. Because of this, if there is a fault during playback, the player will already be performing a checksum to verify the data read is correct ...

  8. ReplayGain - Wikipedia

    en.wikipedia.org/wiki/ReplayGain

    ReplayGain-capable audio players use the replay gain metadata to automatically attenuate or amplify the signal on a per-track or per-album basis such that tracks or albums play at a similar loudness level. The peak level metadata can be used to prevent gain adjustments from inducing clipping in the playback device. [2]

  9. Loudness war - Wikipedia

    en.wikipedia.org/wiki/Loudness_war

    The practice of focusing on loudness in audio mastering can be traced back to the introduction of the compact disc, [3] but also existed to some extent when the vinyl phonograph record was the primary released recording medium and when 7-inch singles were played on jukebox machines in clubs and bars.