Search results
Results from the WOW.Com Content Network
Direct manipulation is a simplified variation of graphic animation which involves the frame-by-frame altering (erasing or adding to) a single drawing or graphic image, while taking a frame of film or video as each small change is made, as close as the stop motion process gets to simply animating a series of drawings, but without actually ...
Rotoscoping is an animation technique that animators use to trace over motion picture footage, frame by frame, to produce realistic action. Originally, live-action film images were projected onto a glass panel and traced onto paper.
Frames 2–4 are smear frames, those being elongated inbetweens. In animation, a smear frame is a frame used to simulate motion blur. Smear frames are used in between key frames. [1] This animation technique has been used since the 1940s. [1] Smear frames are used to stylistically visualize fast movement along a path of motion. [2] [3] [4]
Straight ahead action scenes are animated frame by frame from beginning to end, while "pose to pose" involves starting with drawing key frames, and then filling in the intervals later. [12] "Straight ahead action" creates a more fluid, dynamic illusion of movement, and is better for producing realistic action sequences.
Frame frequency often varies depending on animation style and is an artistic choice. Animation "on twos" has been used for over 100 years; Fantasmagorie (1908), widely considered the first fully animated movie, was animated on twos. Modern animation uses various techniques to adapt frame rates. Slow movements may be animated on threes or fours.
Onion skin of frame 7 of this image showing previous 3 frames. In 2D computer graphics, onion skinning is a technique used in creating animated cartoons and editing films to view several frames at once. This way, the animator or editor can make decisions on how to create or change an image based on the previous image in the sequence.
Pixilation is a stop motion technique in which live actors are used as a frame-by-frame subject in an animated film, by repeatedly posing while one or more frame is taken and changing pose slightly before the next frame or frames. [citation needed] This technique is often used as a way to blend live actors with animated ones in a movie ...
In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called frames because their position in time is measured in frames on a strip of film or on a digital video editing timeline.