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  2. Model sheet - Wikipedia

    en.wikipedia.org/wiki/Model_sheet

    A sample model sheet from the DVD tutorial 'Chaos&Evolutions' In visual arts, a model sheet, also known as a character board, character sheet, character study or simply a study, is a document used to help standardize the appearance, poses, and gestures of a character in arts such as animation, comics, and video games.

  3. Inbetweening - Wikipedia

    en.wikipedia.org/wiki/Inbetweening

    In large studios, a specialized inbetweener artist fills in the gaps between the key drawings. Only very fast movements require 24 drawings per second, which is referred to as animating "on ones". Most movements can be done with 12 drawings per second—called animating "on twos", drawing one out of every two frames.

  4. Traditional animation - Wikipedia

    en.wikipedia.org/wiki/Traditional_animation

    Before animation begins, a preliminary soundtrack or scratch track is recorded so that the animation may be more precisely synchronized to the soundtrack. Given the slow manner in which traditional animation is produced, it is almost always easier to synchronize animation to a preexisting soundtrack than it is to synchronize a soundtrack to pre-existing animation.

  5. List of human positions - Wikipedia

    en.wikipedia.org/wiki/List_of_human_positions

    Pose implies an artistic, aesthetic, athletic, or spiritual intention of the position. Attitude refers to postures assumed for purpose of imitation, intentional or not, as well as in some standard collocations in reference to some distinguished types of posture: "Freud never assumed a fencer's attitude, yet almost all took him for a swordsman." [2]

  6. Spirited Bodies - Wikipedia

    en.wikipedia.org/wiki/Spirited_Bodies

    Spirited Bodies is an activist organisation that champions body positivity, feminism and personal empowerment through the practices of life modelling and life drawing. It was founded in by female professional life models based in London, UK, to create a safe environment in which groups of women could try nude modelling for artists. Subsequently ...

  7. Body proportions - Wikipedia

    en.wikipedia.org/wiki/Body_proportions

    It is usually important in figure drawing to draw the human figure in proportion. Though there are subtle differences between individuals, human proportions fit within a fairly standard range – though artists have historically tried to create idealised standards that have varied considerably over time, according to era and region.

  8. Female body shape - Wikipedia

    en.wikipedia.org/wiki/Female_body_shape

    The British Fashion Model Agents Association (BFMA) says that female models should be at least 5 ft 8 in (1.73 m) tall and proportionately around 34–24–34" (86–61–86 cm). [41] Laws "aimed at preventing anorexia by stopping the promotion of inaccessible ideals of beauty" have been introduced in a number of European countries, [ 42 ] to ...

  9. T-pose - Wikipedia

    en.wikipedia.org/wiki/T-pose

    In computer animation, a T-pose is a default posing for a humanoid 3D model's skeleton before it is animated. [1] It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T. When the arms are angled downwards, the pose is sometimes referred to as an A-pose instead.