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  2. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    The template method is used in frameworks, where each implements the invariant parts of a domain's architecture, while providing hook methods for customization. This is an example of inversion of control. The template method is used for the following reasons. [3] It lets subclasses implement varying behavior (through overriding of the hook ...

  3. Generic programming - Wikipedia

    en.wikipedia.org/wiki/Generic_programming

    That means that an alternate version of the class template code can be provided when some of the template parameters are known, while leaving other template parameters generic. This can be used, for example, to create a default implementation (the primary specialization) that assumes that copying a parameterizing type is expensive and then ...

  4. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    When implementing the adapter pattern, for clarity, one can apply the class name [ClassName] To [Interface] Adapter to the provider implementation; for example, DAOToProviderAdapter. It should have a constructor method with an adaptee class variable as a parameter. This parameter will be passed to an instance member of [ClassName] To [Interface ...

  5. Concept (generic programming) - Wikipedia

    en.wikipedia.org/wiki/Concept_(generic_programming)

    As generics in Java and C# have some similarities to C++'s templates, the role of concepts there is played by interfaces. However, there is one important difference between concepts and interfaces: when a template parameter is required to implement a particular interface, the matching type can only be a class that implements (explicitly) that ...

  6. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns.The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch.

  7. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism , and it is a form of F -bounded quantification .

  8. Smarty (template engine) - Wikipedia

    en.wikipedia.org/wiki/Smarty_(template_engine)

    Smarty is a web template system written in PHP.Smarty is primarily promoted as a tool for separation of concerns. [2] Smarty is intended to simplify compartmentalization, allowing the front-end of a web page to change separately from its back-end.

  9. Abstract factory pattern - Wikipedia

    en.wikipedia.org/wiki/Abstract_factory_pattern

    UML class diagram. The abstract factory pattern in software engineering is a design pattern that provides a way to create families of related objects without imposing their concrete classes, by encapsulating a group of individual factories that have a common theme without specifying their concrete classes. [1]