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Godzilla vs. Mechagodzilla II was released theatrically in Japan on December 11, 1993, to generally positive reviews from critics. The film was a commercial success, generating a combined $194,000,000 (equivalent to $409,000,000 in 2023) from the box office, book sales and merchandise sales by 1994. [ 2 ]
Distributed by Toho and produced under their effects subsidiary Toho–Eizo, it is the 15th film in the Godzilla franchise, serving as a direct sequel to the 1974 film Godzilla vs. Mechagodzilla and the final entry of the franchise's Shōwa era and the last to be directed by series co-creator Ishirō Honda before his death in 1993.
Godzilla Against Mechagodzilla (ゴジラ×メカゴジラ, Gojira tai Mekagojira) [4] is a 2002 Japanese kaiju film directed by Masaaki Tezuka, with special effects by Yūichi Kikuchi. Distributed by Toho and produced under their subsidiary Toho Pictures , it is the 27th film in the Godzilla franchise and the fourth film in the franchise's ...
Mechagodzilla was conceived in 1974 as a more serious villain than its immediate two predecessors, Gigan and Megalon, whose films were considered creative disasters. [5] [6] [7] According to Tomoyuki Tanaka, Mechagodzilla was inspired by both Mechani-Kong from the previous Toho film King Kong Escapes and the robot anime genre, which was popular at the time. [8]
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Monkey Puncher (さるパンチャー, Saru Panchā) is a video game for the Game Boy Color, developed by Taito, and released in December 2000.The game's goal is to train a monkey to fight in organised boxing matches in order to save the main character's father and sibling.
As with previous games of the series, the player has to protect the exit(s) against enemy Bloons by using various monkeys and monkey-operated machines placed in strategic locations to fight them off effectively. [35] Compared to earlier versions of the series, there is a wider variety of different towers and their upgrades. [35] [36]