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League of Legends (LoL), commonly referred to as League, is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by Defense of the Ancients , a custom map for Warcraft III , Riot's founders sought to develop a stand-alone game in the same genre.
For ordered access as defined by the java.util.NavigableMap interface, java.util.concurrent.ConcurrentSkipListMap was added in Java 1.6, [1] and implements java.util.concurrent.ConcurrentMap and also java.util.concurrent.ConcurrentNavigableMap. It is a Skip list which uses Lock-free techniques to make a tree
League of Legends Champions Korea: LCK South Korea: Korean: Seoul: 2012 10 1 2 3 League of Legends Pro League: LPL China: Mandarin: various: 2013 16 1 2 3 League of Legends EMEA Championship: LEC Europe, the Middle East and Africa: English: Berlin: 2013 10 1 2 3 League of Legends Championship of The Americas: LTA Americas
The event dispatching thread (EDT) is a background thread used in Java to process events from the Abstract Window Toolkit (AWT) graphical user interface event queue. It is an example of the generic concept of event-driven programming, that is popular in many other contexts than Java, for example, web browsers, or web servers.
Disruptor is a library for the Java programming language that provides a concurrent ring buffer data structure of the same name, developed at LMAX Exchange. [1] It is designed to provide a low-latency, high-throughput work queue in asynchronous event processing architectures. It ensures that any data is owned by only one thread for write access ...
This is a list of the instructions that make up the Java bytecode, an abstract machine language that is ultimately executed by the Java virtual machine. [1] The Java bytecode is generated from languages running on the Java Platform, most notably the Java programming language.
Head-of-line blocking (HOL blocking) in computer networking is a performance-limiting phenomenon that occurs when a queue of packets is held up by the first packet in the queue. This occurs, for example, in input-buffered network switches , out-of-order delivery and multiple requests in HTTP pipelining .
Each queue is serviced based on how much packets are served in each queue. If that limit is met, the network OS will hold packets of current queue and services the next queue until that queue is empty or it reaches its packet limit. If one queue is empty, the network OS will skip that queue and service the next queue.