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  2. GIMP - Wikipedia

    en.wikipedia.org/wiki/GIMP

    GIMP's native format XCF is designed to store all information GIMP can contain about an image; XCF is named after the eXperimental Computing Facility where GIMP was authored. Import and export capability can be extended to additional file formats by means of plug-ins. XCF file size is extended to more than 4 GB since 2.9.6 and new stable tree 2 ...

  3. Clipping path - Wikipedia

    en.wikipedia.org/wiki/Clipping_path

    Anything inside the path will be included after the clipping path is applied; anything outside the path will be omitted from the output. Applying the clipping path results in a hard (aliased) or soft (anti-aliased) edge, depending on the image editor's capabilities. Clipping path. By convention, the inside of the path is defined by its direction.

  4. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  5. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    Use the result of the first transformation as the new bottom layer; Put the result of the second transformation as the new top layer; Use the initial top layer as the mask on the new top layer. (This assumes that the mask may be colored, with its R, G, B channels masking the channels of the image independently.

  6. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    The alternative is a branched path tracing integrator, which works mostly the same way. Branched path tracing splits the light rays at each intersection with an object according to different surface components, [clarification needed] and takes all lights into account for shading instead of just one. This added complexity makes computing each ...

  7. Kernel (image processing) - Wikipedia

    en.wikipedia.org/wiki/Kernel_(image_processing)

    2D convolution with an M × N kernel requires M × N multiplications for each sample (pixel). If the kernel is separable, then the computation can be reduced to M + N multiplications. Using separable convolutions can significantly decrease the computation by doing 1D convolution twice instead of one 2D convolution. [2]

  8. Adam7 algorithm - Wikipedia

    en.wikipedia.org/wiki/Adam7_algorithm

    An illustration of Adam7 interlacing over a 16×16 image An image being displayed using the Adam7 algorithm. Adam7 is an interlacing algorithm for raster images, best known as the interlacing scheme optionally used in PNG images. An Adam7 interlaced image is broken into seven subimages, which are defined by replicating this 8×8 pattern across ...

  9. Cocos2d - Wikipedia

    en.wikipedia.org/wiki/Cocos2d

    All versions of Cocos2d work using the basic primitive known as a sprite. A sprite can be thought of as a simple 2D image, but can also be a container for other sprites. In Cocos2D, sprites are arranged together to form a scene, like a game level or a menu. Sprites can be manipulated in code based on events or actions or as part of animations.