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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [4] [5]

  3. 10 Hard Math Problems That Even the Smartest People in the ...

    www.aol.com/10-hard-math-problems-even-150000090...

    Down the Rabbit Hole: The Math That Helps the James Webb Space Telescope Sit Steady in Space Tao’s recent work is a near-solution to the Collatz Conjecture in some subtle ways.

  4. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  5. Hero cop dispatched to help 10-year-old who called 911 for ...

    www.aol.com/hero-cop-dispatched-help-10...

    They did the math. Sheriffs in Wisconsin sprang into action Friday night when a 10-year-old boy called 911 with an epic educational emergency: math homework.

  6. Concentration (card game) - Wikipedia

    en.wikipedia.org/wiki/Concentration_(card_game)

    The different backs help identify the position in the grid and significantly reduce the possibility of which cards will match. Fancy: The cards need not be laid out in a strict rectangular grid and many players have their own special layouts that include circular, triangular, or diamond-shaped formations. Dealers may select any layout they wish.

  7. Homework - Wikipedia

    en.wikipedia.org/wiki/Homework

    The intention of homework is to further test students' knowledge at home. However, there is a line between productive work and busy work. Busy work has no inherent value; it just occupies time. Karin Chenoweth provides an example of a student taking chemistry who must color a mole for homework. [13]

  8. ClassDojo - Wikipedia

    en.wikipedia.org/wiki/ClassDojo

    ClassDojo [3] is an educational technology company. [4] [5] It connects primary school teachers, students and families through communication features, such as a feed for photos and videos from the school day, [6] [7] and messaging that can be translated into more than 35 languages.

  9. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    Student groups may determine their projects, and in so doing, they engage student voice by encouraging students to take full responsibility for their learning. When students use technology as a tool to communicate with others, they take on an active role vs. a passive role of transmitting the information by a teacher, a book, or broadcast.