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  2. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    The instants of collision are calculated with high precision, and the physical bodies never actually interpenetrate. This is called a priori because the collision detection algorithm calculates the instants of collision before it updates the configuration of the physical bodies. The main benefits of the a posteriori methods are as follows. In ...

  3. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.

  4. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Once games, or software in general, become an obsolete product for a company, the tools and source code required to re-create the game are often lost or even actively destroyed and deleted.

  5. Pygame - Wikipedia

    en.wikipedia.org/wiki/Pygame

    Pygame version 2 was planned as "Pygame Reloaded" in 2009, but development and maintenance of Pygame completely stopped until the end of 2016 with version 1.9.1. After the release of version 1.9.5 in March 2019, development of a new version 2 was active on the roadmap. [11] Pygame 2.0 released on 28 October, 2020, Pygame's 20th anniversary. [12]

  6. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    More sophisticated physics models of creature movement and collision interactions require greater level of computing power and a more accurate simulation of solids, liquids, and hydrodynamics. The modelled articulated systems can then reproduce the effects of skeleton , muscles , tendons , and other physiological components. [ 3 ]