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Various Ultimania books at a Books Kinokuniya in San Francisco, California. Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details.
Final Fantasy XIV [c] is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix.Directed and produced by Naoki Yoshida and released worldwide for PlayStation 3 and Windows in August 2013, it replaced the failed 2010 version, with subsequent support for PlayStation 4, macOS, PlayStation 5, and Xbox Series X/S.
Final Fantasy is a series of role-playing video games developed and published by Square Enix (formerly Square).Its first game premiered in Japan in 1987, and Final Fantasy games have subsequently been localized for markets in North America, Europe and Australia, on nearly every video game console since its debut on the Nintendo Entertainment System.
Square Enix also released Final Fantasy XIV: Dad of Light in 2017, an 8-episode Japanese soap opera based, featuring a mix of live-action scenes and Final Fantasy XIV gameplay footage. As of June 2019, Sony Pictures Television is working on a live-action adaptation of the series with Hivemind and Square Enix. Jason F. Brown, Sean Daniel and ...
This is a list of tabletop fantasy role-playing game supplements published by various companies. Many of these books were unlicensed publications intended to be used with Dungeons & Dragons or other game systems, and many were designed to be "generic" or "universal", or to be adapted to any fantasy role-playing game system.
In order to be released at the same time as the game, commercial strategy guides are often based on a pre-release version of the game, rather than the final retail version; BradyGames' guide for Grand Theft Auto: San Andreas included misplaced item locations and a slightly different map, which made some directions impossible to follow.
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Final Fantasy VIII: 1999 2019 Role-Playing: Square Enix: In 2019, Marcin Gomulak rewrote the engine from scratch in C#. Grand Theft Auto III: 2001 2020 Action-adventure: DMA Design: Reverse engineered C++ source code, with support for multiple platforms based on GLFW, including the Nintendo Switch. [333] Source code available at GitHub. [334]