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  2. How to Train Your Dragon - Wikipedia

    en.wikipedia.org/wiki/How_to_Train_Your_Dragon

    How to Train Your Dragon is a British/American media franchise from DreamWorks Animation and loosely based on the eponymous book series of the same name by British author Cressida Cowell. It consists of three feature films: How to Train Your Dragon (2010), How to Train Your Dragon 2 (2014), and How to Train Your Dragon: The Hidden World (2019).

  3. How to Train Your Dragon (2010 film) - Wikipedia

    en.wikipedia.org/wiki/How_to_Train_Your_Dragon...

    How to Train Your Dragon is a 2010 American animated fantasy film loosely based on the 2003 novel by Cressida Cowell. Produced by DreamWorks Animation and distributed by Paramount Pictures , it was directed by Chris Sanders and Dean DeBlois , who co-wrote the screenplay with Will Davies , and produced by Bonnie Arnold .

  4. Markus Persson - Wikipedia

    en.wikipedia.org/wiki/Markus_Persson

    Persson's most popular creation is the survival sandbox game Minecraft, which was first publicly available on 17 May 2009 [37] and fully released on 18 November 2011. Persson left his job as a game developer to work on Minecraft full-time until completion. In early 2011, Mojang AB sold the one millionth copy of the game, several months later ...

  5. Rolling Line - Wikipedia

    en.wikipedia.org/wiki/Rolling_Line

    Rolling Line is an independent PC and VR sandbox game developed and published by New Zealand game developer Gaugepunk Games.The game simulates railway modelling with a low-poly aesthetic in which players can explore and create model-train layouts and share them online for others to play.

  6. Dwarf Fortress - Wikipedia

    en.wikipedia.org/wiki/Dwarf_Fortress

    The "DF to Minecraft" utility allows players to view their Dwarf Fortress maps by converting them into Minecraft structures. [70] Adams has acknowledged the role of the community in supporting development and endorsed third-party tools, visualizers and interface code; indeed, he has said that he admires third-party developers who create tools ...

  7. Densha de Go! - Wikipedia

    en.wikipedia.org/wiki/Densha_de_Go!

    Each Densha de Go title contains actual train (or tram) routes based on real services in Japan. For the most part, the user's task is to drive the train and adhere to a very exacting timetable, including stopping at stations to within as little as 30 cm of a prescribed stopping point, ideally within half a second of the scheduled arrival time.

  8. Densha de Go! (video game) - Wikipedia

    en.wikipedia.org/wiki/Densha_de_Go!_(video_game)

    It features real-world train stations and train lines from Japan, including the Yamanote Line and Keihin–Tōhoku Line. The game was ported to the PC, Sega Saturn, and PlayStation. The concept for Densha de Go! was inspired by designer Akira Saito's personal fascination with Japanese train lines and railroads. He wanted to create a game that ...

  9. Microsoft Train Simulator 2 - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Train_Simulator_2

    The re-launch attempt at Microsoft's second version of the "Train Simulator" project was officially announced on January 19, 2007 ().This time around the simulation was instead being made in-house by Microsoft's Aces Game Studio, which was most known for its successful Microsoft Flight Simulator series line, as a part of the "Games for Windows" initiative.