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  2. Prototype JavaScript Framework - Wikipedia

    en.wikipedia.org/wiki/Prototype_JavaScript_Framework

    Prototype also provides library functions to support classes and class-based objects. [2] In JavaScript, object creation is prototype-based instead: an object creating function can have a prototype property, and any object assigned to that property will be used as a prototype for the objects created with that function. The Prototype framework ...

  3. AngularJS - Wikipedia

    en.wikipedia.org/wiki/AngularJS

    AngularDart works on Dart, which is an object-oriented, class defined, single inheritance programming language using C style syntax, that is different from Angular JS (which uses JavaScript) and Angular 2/ Angular 4 (which uses TypeScript). Angular 4 released in March 2017, with the framework's version aligned with the version number of the ...

  4. Angular (web framework) - Wikipedia

    en.wikipedia.org/wiki/Angular_(web_framework)

    Google designed Angular as a ground-up rewrite of AngularJS. Unlike AngularJS, Angular does not have a concept of "scope" or controllers; instead, it uses a hierarchy of components as its primary architectural characteristic. [7] Angular has a different expression syntax, focusing on "[ ]" for property binding, and "( )" for event binding. [8]

  5. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  6. Dependency injection - Wikipedia

    en.wikipedia.org/wiki/Dependency_injection

    In turn, a client is any class which uses services. The services that a client requires are the client's dependencies. Any object can be a service or a client; the names relate only to the role the objects play in an injection. The same object may even be both a client (it uses injected services) and a service (it is injected into other objects).

  7. MooTools - Wikipedia

    en.wikipedia.org/wiki/MooTools

    Class is an object of key/value pairs containing either properties or methods (functions). Class is effortlessly mixed and extended with other Class instantiations allowing for the most excellent focus of MooTools: Code reuse achieved through maximizing the power of JavaScript's prototypical inheritance but in a Class object syntax more ...

  8. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1]

  9. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    According to Design Patterns: Elements of Reusable Object-Oriented Software: "Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory method lets a class defer instantiation to subclasses." [2] Creating an object often requires complex processes not appropriate to include within a composing object.