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Zoombinis is a series of educational puzzle computer games that were originally developed by TERC and published by Broderbund.In 1998, Broderbund was purchased by The Learning Company, (formerly SoftKey) who took responsibility for developing and publishing the series in 2001.
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
Early Learning House [1] or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill settings for ...
Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.
Murderous Maths is a series of British educational books by author Kjartan Poskitt.Most of the books in the series are illustrated by illustrator Philip Reeve, with the exception of "The Secret Life of Codes", which is illustrated by Ian Baker, "Awesome Arithmetricks" illustrated by Daniel Postgate and Rob Davis, and "The Murderous Maths of Everything", also illustrated by Rob Davis.
Pages in category "Mathematical games" The following 68 pages are in this category, out of 68 total. This list may not reflect recent changes. ...
The most commonly quoted number for the number of possible games, 10 700 [14] is derived from a simple permutation of 361 moves or 361! = 10 768. Another common derivation is to assume N intersections and L longest game for N L total games. For example, 400 moves, as seen in some professional games, would be one out of 361 400 or 1 × 10 1023 ...
In addition to the common games, the LSAT sometimes included other types of games that appeared less frequently. Examples of less common games were: Mapping – Distribution of marks or landmarks on a map. Pure sequencing – A variation on the basic linear games, but no placement rules are given, only sequencing rules.