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  2. Alpha compositing - Wikipedia

    en.wikipedia.org/wiki/Alpha_compositing

    A color spectrum image with an alpha channel that falls off to zero at its base, where it is blended with the background color.. In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1]

  3. GIMP - Wikipedia

    en.wikipedia.org/wiki/GIMP

    The GNU Image Manipulation Program, commonly known by its acronym GIMP (/ ɡ ɪ m p / ⓘ GHIMP), is a free and open-source raster graphics editor [3] used for image manipulation (retouching) and image editing, free-form drawing, transcoding between different image file formats, and more specialized tasks.

  4. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    where a is the value of a color channel in the underlying layer, and b is that of the corresponding channel of the upper layer. The result is most typically merged into the bottom layer using "simple" (b over a) alpha compositing (making the actual formula f ( a , b ) = a l p h a ( b , a ) {\displaystyle f(a,b)=alpha(b,a)} ), but other Porter ...

  5. Clipping path - Wikipedia

    en.wikipedia.org/wiki/Clipping_path

    Anything inside the path will be included after the clipping path is applied; anything outside the path will be omitted from the output. Applying the clipping path results in a hard (aliased) or soft (anti-aliased) edge, depending on the image editor's capabilities. Clipping path. By convention, the inside of the path is defined by its direction.

  6. Inkscape - Wikipedia

    en.wikipedia.org/wiki/Inkscape

    Inkscape is a vector graphics editor.It is used for both artistic and technical illustrations such as cartoons, clip art, logos, typography, diagrams, and flowcharts.It uses vector graphics to allow for sharp printouts and renderings at unlimited resolution and is not bound to a fixed number of pixels like raster graphics.

  7. Kernel (image processing) - Wikipedia

    en.wikipedia.org/wiki/Kernel_(image_processing)

    2D convolution with an M × N kernel requires M × N multiplications for each sample (pixel). If the kernel is separable, then the computation can be reduced to M + N multiplications. Using separable convolutions can significantly decrease the computation by doing 1D convolution twice instead of one 2D convolution.

  8. 3D GameStudio - Wikipedia

    en.wikipedia.org/wiki/3D_GameStudio

    The 2D system (GUI system) of the A8 Engine is not very powerful (see scripting section), but replaceable using the 3D system if needed. Using Lite-C, most things can be customized. Shader model 3.0 support and post-processing using stages may assist shader programmers in chaining together effects to produce any number of custom-made shader ...

  9. Layered graph drawing - Wikipedia

    en.wikipedia.org/wiki/Layered_graph_drawing

    Layered graph drawing or hierarchical graph drawing is a type of graph drawing in which the vertices of a directed graph are drawn in horizontal rows or layers with the edges generally directed downwards. [1] [2] [3] It is also known as Sugiyama-style graph drawing after Kozo Sugiyama, who first developed this drawing style. [4]