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  2. Human interface guidelines - Wikipedia

    en.wikipedia.org/wiki/Human_interface_guidelines

    Human interface guidelines often describe the visual design rules, including icon and window design and style. Much less frequently, they specify how user input and interaction mechanisms work. Aside from the detailed rules, guidelines sometimes also make broader suggestions about how to organize and design the application and write user ...

  3. List of free and open-source Android applications - Wikipedia

    en.wikipedia.org/wiki/List_of_free_and_open...

    Android phones, like this Nexus S running Replicant, allow installation of apps from the Play Store, F-Droid store or directly via APK files. This is a list of notable applications ( apps ) that run on the Android platform which meet guidelines for free software and open-source software .

  4. Figma - Wikipedia

    en.wikipedia.org/wiki/Figma

    Figma is a collaborative web application for interface design, with additional offline features enabled by desktop applications for macOS and Windows. The feature set of Figma focuses on user interface and user experience design, with an emphasis on real-time collaboration , [ 2 ] utilising a variety of vector graphics editor and prototyping tools.

  5. The Humane Interface - Wikipedia

    en.wikipedia.org/wiki/The_Humane_Interface

    Habituation is an important concept driving Raskin's guidelines, intended to free the user's mind from attention to low-level interaction details. [12] A modeless interface, monotony of design and elimination of blocking warnings are all intended to favor habit-forming reactions to interface handling.

  6. Interaction design pattern - Wikipedia

    en.wikipedia.org/wiki/Interaction_design_pattern

    Guidelines are generally more useful for describing requirements whereas patterns are useful tools for those who need to translate requirements into specific software solutions. Some people consider design guidelines as an instance of interaction design pattern as they are also common approach of capturing the experience in interaction design.

  7. User experience design - Wikipedia

    en.wikipedia.org/wiki/User_Experience_Design

    User experience design is a conceptual design discipline rooted in human factors and ergonomics.This field, since the late 1940s, has focused on the interaction between human users, machines, and contextual environments to design systems that address the user's experience. [4]

  8. Text box - Wikipedia

    en.wikipedia.org/wiki/Text_box

    A text box also called an input box, text field or text entry box, is a control element of a graphical user interface, that should enable the user to input text information to be used by a program. [ 1 ] [ 2 ] Human Interface Guidelines recommend a single-line text box when only one line of input is required, and a multi-line text box only if ...

  9. Human interface device - Wikipedia

    en.wikipedia.org/wiki/Human_interface_device

    In the HID protocol, there are 2 entities: the "host" and the "device". The device is the entity that directly interacts with a human, such as a keyboard or mouse. The host communicates with the device and receives input data from the device on actions performed by the human. Output data flows from the host to the device and then to the human.