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In 1992, after the reunification of Germany, the company was purchased by PIKO Spielwaren GmbH. [2] PIKO Spielwaren GmbH was founded in April 1992 by Dr. René F. Wilfer, PIKO’s President, who had been working in the toy industry since 1986 and had previously managed a model building company. Piko at the International Toy Fair Nuremberg 2016
The model rail product line covers many European countries including Germany, Belgium, Luxembourg, France, Spain, Austria, Italy, Switzerland, Sweden and the Netherlands, and also the USA. In 1974 and 1975, Lionel HO trains were produced by Roco before starting to move production to the Far East in 1976, completing the move by 1978.
HO or H0 is a rail transport modelling scale using a 1:87 scale (3.5 mm to 1 foot). It is the most popular scale of model railway in the world. [1] [2] The rails are spaced 16.5 millimetres (0.650 in) apart for modelling 1,435 mm (4 ft 8 + 1 ⁄ 2 in) standard gauge tracks and trains in HO.
Piko Interactive LLC is an American video game publisher based in San Antonio, Texas. Founded in early 2013 by Eli Galindo, the company focuses on physical re-releases of games from older video game consoles and digitally released ports to newer systems.
Pages in category "Piko Interactive games" The following 95 pages are in this category, out of 95 total. This list may not reflect recent changes. 0–9. 8 Eyes;
Charging a 12 V lead–acid car battery A mobile phone plugged in to an AC adapter for charging. A battery charger, recharger, or simply charger, [1] [2] is a device that stores energy in an electric battery by running current through it.
Mary-Kate and Ashley: Pocket Planner is a digital planner and video game developed by American studio Powerhead Games and published by Acclaim Entertainment. It was released on November 21, 2000, for the Game Boy Color. It is part of the Mary-Kate and Ashley video game series. The user can keep track of the time and take notes while also ...
The same name was later used to refer to the formal language of the inputs to this planner. This language is the base for most of the languages for expressing automated planning problem instances in use today; such languages are commonly known as action languages. This article only describes the language, not the planner.