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  2. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    A tick can be any measurement of real time. Players are allocated a certain number of turns per tick, which are refreshed at the beginning of each new tick. Tick-based games differ from other turn-based games in that ticks always occur after the same amount of time has expired.

  3. List of Java bytecode instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_bytecode...

    This is a list of the instructions that make up the Java bytecode, an abstract machine language that is ultimately executed by the Java virtual machine. [1] The Java bytecode is generated from languages running on the Java Platform, most notably the Java programming language.

  4. System time - Wikipedia

    en.wikipedia.org/wiki/System_time

    Command or function Resolution Epoch or range Android: java.lang.System.currentTimeMillis() 1 ms 1 January 1970 BIOS INT 1Ah, AH=00h [1] 54.9254 ms 18.2065 Hz Midnight of the current day INT 1Ah, AH=02h [2] 1 s Midnight of the current day INT 1Ah, AH=04h [3] 1 day 1 January 1980 to 31 December 1999 or 31 December 2079 (system dependent) CP/M Plus

  5. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Unlike a local game where the inputs of all players are executed instantly in the same simulation or instance of the game, in an online game there are several parallel simulations (one for each player) where the inputs from their respective players are received instantly, while the inputs for the same frame from other players arrive with a certain delay (greater or lesser depending on the ...

  6. Time Stamp Counter - Wikipedia

    en.wikipedia.org/wiki/Time_Stamp_Counter

    The Time Stamp Counter was once a high-resolution, low-overhead way for a program to get CPU timing information. With the advent of multi-core/hyper-threaded CPUs, systems with multiple CPUs, and hibernating operating systems, the TSC cannot be relied upon to provide accurate results — unless great care is taken to correct the possible flaws: rate of tick and whether all cores (processors ...

  7. Speedrunning - Wikipedia

    en.wikipedia.org/wiki/Speedrunning

    Speedrun of a SuperTux level. Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible.Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.

  8. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    Instructions per second (IPS) is a measure of a computer's processor speed. For complex instruction set computers (CISCs), different instructions take different amounts of time, so the value measured depends on the instruction mix; even for comparing processors in the same family the IPS measurement can be problematic.

  9. Clock rate - Wikipedia

    en.wikipedia.org/wiki/Clock_rate

    Clock rate or clock speed in computing typically refers to the frequency at which the clock generator of a processor can generate pulses used to synchronize the operations of its components. [1] It is used as an indicator of the processor's speed.