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Wordplay is a 2006 documentary film directed by Patrick Creadon. It features Will Shortz , the editor of the New York Times crossword puzzle , crossword constructor Merl Reagle , and many other noted crossword solvers and constructors.
A crossword (or crossword puzzle) is a word game consisting of a grid of black and white squares, into which solvers enter words or phrases ("entries") crossing each other horizontally ("across") and vertically ("down") according to a set of clues. Each white square is typically filled with one letter, while the black squares are used to ...
Children playing Simon Says with "Simon" (the controller) in the foreground. Simon Says is a children's game for three or more players. One player takes the role of "Simon" and issues instructions (usually physical actions such as "jump in the air" or "stick out your tongue") to the other players, which should be followed only when succeeding the phrase "Simon says".
Taking this one stage further, the clue word can hint at the word or words to be abbreviated rather than giving the word itself. For example: "About" for C or CA (for "circa"), or RE. "Say" for EG, used to mean "for example". More obscure clue words of this variety include: "Model" for T, referring to the Model T.
Blanagram: rearranging the letters of a word or phrase and substituting one single letter to produce a new word or phrase; Letter bank: using the letters from a certain word or phrase as many times as wanted to produce a new word or phrase; Jumble: a kind of word game in which the solution of a puzzle is its anagram
The word UP in the title tipped me off that the theme might be found in the Down answers, and that was indeed the case. NOT BY A LONG SHOT is my favorite of today's theme answers. Thank you, Jared ...
Explore daily insights on the USA TODAY crossword puzzle by Sally Hoelscher. Uncover expert takes and answers in our crossword blog.
In 1924, Richard Simon's aunt, a crossword puzzle enthusiast, asked whether there was a book of New York World crossword puzzles, which were popular at the time. After discovering that none had been published, Simon and Max Schuster decided to launch a company to exploit the opportunity. [9]