enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Reader Rabbit's Interactive Reading Journey - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Interactive...

    Designed for ages 4 till 7, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader. It was then re-released in 1997 under the title "Reader Rabbit's Interactive Reading Journey For Grades K-1", followed by another in 1998 titled "Reader Rabbit's Reading Ages 4–6" and a personalized version in 1999.

  3. Reader Rabbit's Interactive Reading Journey 2 - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Interactive...

    It is the seventh game in the Reader Rabbit franchise and a sequel to Reader Rabbit's Interactive Reading Journey. It was re-released in 1997 as "Reader Rabbit's Interactive Reading Journey For Grades 1-2", followed by another in 1998 titled "Reader Rabbit's Reading Ages 6–9" and a personalized version in 1999.

  4. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  5. Living Books - Wikipedia

    en.wikipedia.org/wiki/Living_Books

    Living Books is a series of interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS and Microsoft Windows.

  6. Interactive children's book - Wikipedia

    en.wikipedia.org/wiki/Interactive_children's_book

    The Leap Pad makes regular books interactive by enabling children to hear a word aloud, have the story read to them, have words and sounds spelled for them, play interactive learning games on many pages and more, simply by touching the included digital “pen” to different places on the page. [13]

  7. The Learning Company - Wikipedia

    en.wikipedia.org/wiki/The_Learning_Company

    The Learning Company was founded in 8 May 1980 by Ann McCormick; Leslie Grimm; Teri Perl; and Warren Robinett, a former Atari, Inc. employee who had programmed the game Adventure. [2] They saw the Apple II as an opportunity to teach young children concepts of math, reading, science, problem-solving, and thinking skills.

  8. Episode (video game) - Wikipedia

    en.wikipedia.org/wiki/Episode_(video_game)

    Featured stories have micro-transactions that allow the player to unlock premium choices using in-game currency. [7] Players have a set number of free chapters they can read each day, after which point they must purchase story packs to read more. [8] Community members can also create and publish their own stories for others to view.

  9. Interactive storybook - Wikipedia

    en.wikipedia.org/wiki/Interactive_storybook

    In their seminal work To Instruct and Delight: Children's and Young Adults' Literature on CD-ROM, H. Bennett wrote, "Something magical and non-threatening happens when a children's story weds a computer." [5] Children's Tech Review wrote that when a children's book comes to a touch screen, it can be called many names, including: “ebooks ...