enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Octalysis - Wikipedia

    en.wikipedia.org/wiki/Octalysis

    The Octalysis framework is used in healthcare, fitness, education, training, company, and product design to increase user engagement, ROI and motivation. [3] [4] [5] Octalysis [1] What makes Facebook so addictive? [6] mHealth has developed applications based on the Octalysis framework to assist people in self-care management and self-stress ...

  3. Anki (software) - Wikipedia

    en.wikipedia.org/wiki/Anki_(software)

    Anki (US: / ˈ ɑː ŋ k i /, UK: / ˈ æ ŋ k i /; Japanese:) is a free and open-source flashcard program. It uses techniques from cognitive science such as active recall testing and spaced repetition to aid the user in memorization.

  4. Kaplan IT Training - Wikipedia

    en.wikipedia.org/wiki/Kaplan_IT_Training

    Transcender was established in 1992, shortly after Microsoft Corporation introduced its certification program. [1] In December 2003, Transcender joined Kaplan IT Learning and became a division of Kaplan, Inc. Kaplan is a wholly owned subsidiary of Graham Holdings Company (NYSE: GHC), formerly known as The Washington Post Company, and is a provider of online higher education, K-12 services, and ...

  5. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Gamification is the attempt to enhance systems, services, organizations, and activities by simulating experiences similar to those experienced when playing games in order to motivate and engage users. [1] This is generally accomplished through the application of game design elements and game principles (dynamics and mechanics) in non-game contexts.

  6. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an approach which recently has evolved, in coordination with technological developments, to include much larger scales for gameplay, new tools, and new ways to connect people. [45] The term gamification, coined in 2002, is not a one-dimensional reward system.

  7. Digital badge - Wikipedia

    en.wikipedia.org/wiki/Digital_badge

    While physical badges have been in use for hundreds of years, the idea of digital badges is a relatively recent development drawn from research into gamification. [ citation needed ] As game elements, badges have been used by organizations such as Foursquare and Huffington Post to reward users for accomplishing certain tasks. [ 4 ]

  8. Habitica - Wikipedia

    en.wikipedia.org/wiki/Habitica

    Habitica is a self-improvement web application that uses game mechanics to assist users in structuring their behavior. [8] [9]The game is laid out in the form of a RPG in which the player collects items, such as gold and armor, and gains levels to become more powerful.

  9. Learning management system - Wikipedia

    en.wikipedia.org/wiki/Learning_management_system

    An LMS delivers and manages all types of content, including videos, courses, workshops, and documents. In the education and higher education markets, an LMS will include a variety of functionality that is similar to corporate but will have features such as rubrics, teacher and instructor-facilitated learning, a discussion board, and often the use of a syllabus.