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Definition. the ratio of the area under sole cropping to the area under intercropping needed to give equal amounts of yield at the same management level. It is the sum of the fractions of the intercropped yields divided by the sole-crop yields. For a scenario where a total of crops are intercropped, the land equivalent ratio LER can be ...
A field of view. In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle, although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from ...
The ratio of width to height of standard-definition television. In mathematics, a ratio (/ ˈ r eɪ ʃ (i) oʊ /) shows how many times one number contains another. For example, if there are eight oranges and six lemons in a bowl of fruit, then the ratio of oranges to lemons is eight to six (that is, 8:6, which is equivalent to the ratio 4:3).
16:9. 8,294,400. 7680 × 4320. 8K UHDTV. 4320p. 33,177,600. Many of these resolutions are also used for video files that are not broadcast. These may also use other aspect ratios by cropping otherwise black bars at the top and bottom which result from cinema aspect ratios greater than 16∶9, such as 1.85 or 2.35 through 2.40 (dubbed ...
Aspect ratio. The aspect ratio of a geometric shape is the ratio of its sizes in different dimensions. For example, the aspect ratio of a rectangle is the ratio of its longer side to its shorter side—the ratio of width to height, [ 1][ 2] when the rectangle is oriented as a "landscape". The aspect ratio is most often expressed as two integer ...
Let's Play. A Let's Play ( LP) is a video (or screenshots accompanied by text) documenting the playthrough of a video game, often including commentary and/or a camera view of the gamer 's face. [1] A Let's Play differs from a video game walkthrough or strategy guide by focusing on an individual's subjective experience with the game, often with ...
The nearly-square (but landscape) aspect ratio and coarse pixel resolution gave these games a characteristic visual style. Colour depth ranged from 4 colours (2 bpp ) with the original Game Boy , through 16–32 colours (4–5 bpp) with the Game Gear , to a maximum of 56 colours (equivalent of 6 bpp) from a wider palette with the Game Boy Color .
The tertiary sex ratio is equivalent to the adult sex ratio (ASR), which is defined as the ratio of adult males to females in a population. [ 9 ] [ 10 ] The operational sex ratio (OSR) is the ratio of sexually active males to females in a population, and is therefore derived from a subset of the individuals included when calculating the ASR. [ 10 ]