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In the past, purple dye was very expensive to produce, with the first compound used as one, Tyrian purple, being made from the mucus of a family of sea snail found only in the eastern Mediterranean and off Mogador Island near Morocco. To produce small amounts of it, it was required to obtain the mucus of thousands of snails, which was extremely ...
While a video game achievement is usually a meta-goal defined outside a game's parameters, they are the only goal of the game in Achievement Unlocked. [4] Achievement Unlocked takes place on a single screen where the player controls an elephant. All the player can do is move and jump, and the game has various surface-level targets and obstacles ...
The Sims 4 is a social simulation game developed by Maxis and published by Electronic Arts.It is the fourth major title in The Sims series, following The Sims 3 (2009). The game was released in North America on September 2, 2014, for Windows, a macOS version was released in February 2015, and PlayStation 4 and Xbox One versions were released in November 2017.
Women's clothes of the Ottoman period in the 'mansions' and Palace courts included 'Entari', 'kuşak', 'şalvar', 'başörtü', and the 'ferace' of the 19th century without much change. In the 16th century, women wore two-layer long 'entari' and 'tül', velvet shawls, on their heads. Their outdoor clothing consisted of 'ferace' and 'yeldirme'.
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Danganronpa: Trigger Happy Havoc [c] is a visual novel adventure game developed and published by Spike as the first game in the Danganronpa series. The game was originally released in Japan for the PlayStation Portable in November 2010 and was ported to Android and iOS in August 2012.
The game world is divided between four main dungeons; Tartarus, Asphodel, Elysium, and the Temple of Styx, each representing one of the regions of the Underworld, with each new region being unlocked upon clearing the previous. The game is presented in an isometric view, with the player controlling Zagreus. The player starts a run by fighting ...
Clone Hero started as a small project of Ryan Foster's in 2011, [2] then called GuitaRPG, built in the XNA engine and bearing simple, 2D graphics. [10] Around 2015, the game's name was changed to Guitar Game to reflect its forking away from the RPG style, and had been upgraded with pseudo-3D graphics made with 2D graphics with warped perspective. [11]