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  2. Artificial consciousness - Wikipedia

    en.wikipedia.org/wiki/Artificial_consciousness

    Artificial consciousness, [ 1 ] also known as machine consciousness, [ 2 ][ 3 ]synthetic consciousness, [ 4 ] or digital consciousness, [ 5 ] is the consciousness hypothesized to be possible in artificial intelligence. [ 6 ] It is also the corresponding field of study, which draws insights from philosophy of mind, philosophy of artificial ...

  3. Mind uploading - Wikipedia

    en.wikipedia.org/wiki/Mind_uploading

    Mind uploading is a speculative process of whole brain emulation in which a brain scan is used to completely emulate the mental state of the individual in a digital computer. The computer would then run a simulation of the brain's information processing, such that it would respond in essentially the same way as the original brain and experience ...

  4. Behavioral game theory - Wikipedia

    en.wikipedia.org/wiki/Behavioral_game_theory

    Behavioral game theory. Behavioral game theory seeks to examine how people's strategic decision-making behavior is shaped by social preferences, social utility and other psychological factors. [1] Behavioral game theory analyzes interactive strategic decisions and behavior using the methods of game theory, [2] experimental economics, and ...

  5. Reinforcement learning from human feedback - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_learning...

    e. In machine learning, reinforcement learning from human feedback (RLHF) is a technique to align an intelligent agent with human preferences. It involves training a reward model to represent preferences, which can then be used to train other models through reinforcement learning. In classical reinforcement learning, an intelligent agent's goal ...

  6. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  7. Artificial general intelligence - Wikipedia

    en.wikipedia.org/wiki/Artificial_general...

    Philosophy. History. Glossary. v. t. e. Artificial general intelligence (AGI) is a type of artificial intelligence (AI) that matches or surpasses human cognitive capabilities across a wide range of cognitive tasks. This contrasts with narrow AI, which is limited to specific tasks. [1][2] AGI is considered one of the definitions of strong AI.

  8. Artificial psychology - Wikipedia

    en.wikipedia.org/wiki/Artificial_psychology

    Artificial psychology (AP) has had multiple meanings dating back to 19th century, with recent usage related to artificial intelligence (AI). In 1999, Zhiliang Wang and Lun Xie presented a theory of artificial psychology based on artificial intelligence. They analyze human psychology using information science research methods and artificial ...

  9. Intelligence - Wikipedia

    en.wikipedia.org/wiki/Intelligence

    Human. Human intelligence is the intellectual power of humans, which is marked by complex cognitive feats and high levels of motivation and self-awareness. [25][26] Intelligence enables humans to remember descriptions of things and use those descriptions in future behaviors.