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  2. The Talos Principle 2 - Wikipedia

    en.wikipedia.org/wiki/The_Talos_Principle_2

    The Talos Principle 2 takes place some years after the first game, which occurred after humanity was wiped out by a virus released from the permafrost due to global warming; to salvage their knowledge before they died, a group of humans established a project to create sapient artificial intelligence by solving puzzles within a virtual space, with those that succeed inhabiting android bodies ...

  3. The Talos Principle - Wikipedia

    en.wikipedia.org/wiki/The_Talos_Principle

    The Talos Principle is a 2014 puzzle video game developed by Croteam and published by Devolver Digital. It was simultaneously released on Linux , OS X and Windows in December 2014. It was released for Android in May 2015, for PlayStation 4 in October 2015, for iOS in October 2017, for Xbox One in August 2018, and Nintendo Switch in December 2019.

  4. Croteam - Wikipedia

    en.wikipedia.org/wiki/Croteam

    The game was designed for the Amiga 4000 with additional hardware. The development wrapped up in January 1996 and the game was shown on Turbo Limach Show every week between March and July 1996. [10] In mid-1996, Croteam decided that its next game would a 3D first-person shooter game with a dark, horror-themed atmosphere. [2]

  5. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Some games, such as Boneworks and Half-Life 2, apply forces to individual joints that allow ragdolls to move and behave like humanoids with fully procedural animations. This allows to, for example, knock an enemy down or grab each individual joint and move it around and the physics-based animation would adapt accordingly, which wouldn't be ...

  6. Video game - Wikipedia

    en.wikipedia.org/wiki/Video_game

    A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...

  7. Motion simulator - Wikipedia

    en.wikipedia.org/wiki/Motion_simulator

    [5] [8] Sega have since continued to manufacture motion simulator cabinets for arcade games through to the 2010s. [5] The lower-cost systems include home-based motion platforms, which have recently become a more common device used to enhance video games, simulation, and virtual reality. These systems fall into a price range from $1,000 to US$9,000.

  8. The Evolution of Video Game Controllers: From Coleco Telstar ...

    www.aol.com/finance/evolution-video-game...

    As a result, the controllers we use to play those games have changed to adapt with that ever-advancing technology. Since the inception of video games in the 1970s, games and video game consoles ...

  9. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.