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  2. JumpStart Adventures 3rd Grade: Mystery Mountain - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_3rd...

    JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...

  3. Emergent literacies - Wikipedia

    en.wikipedia.org/wiki/Emergent_literacies

    Emergent literacy is a term that is used to explain a child's knowledge of reading and writing skills before they learn how to read and write words. [1] It signals a belief that, in literate society, young children—even one- and two-year-olds—are in the process of becoming literate. [2]

  4. READ 180 - Wikipedia

    en.wikipedia.org/wiki/READ_180

    READ 180 was founded in 1985 by Ted Hasselbring and members of the Cognition and Technology Group at Vanderbilt University.With a grant from the United States Department of Education’s Office of Special Education, Dr. Hasselbring developed software that used student performance data to individualize and differentiate the path of computerized reading instruction. [3]

  5. Otis–Lennon School Ability Test - Wikipedia

    en.wikipedia.org/wiki/Otis–Lennon_School...

    For the 2007–08 school-year, New York City began using the OLSAT to infer gifted pedagogical needs of public school children entering kindergarten through 3rd grade. Preschools – and a cottage industry of test preparation companies – soon thereafter began offering OLSAT test-preparation. OLSAT attempts to infer "school ability" for a ...

  6. Reading Blaster 2000 - Wikipedia

    en.wikipedia.org/wiki/Reading_Blaster_2000

    Reading Blaster 2000 is an edutainment computer game in the Blaster Learning System series released by Davidson & Associates in 1996, and is a followup to the 1994 title Reading Blaster: Invasion of the Word Snatchers.

  7. The ClueFinders 3rd Grade Adventures: The Mystery of Mathra

    en.wikipedia.org/wiki/The_ClueFinders_3rd_Grade...

    The ClueFinders 3rd Grade Adventures: The Mystery of Mathra is a computer game in The Learning Company's ClueFinders series where the ClueFinders save the Numerian rainforest and Dr. Horace Pythagoras from a mysterious monster called Mathra. The game was re-released as "The ClueFinders: Mystery of the Monkey Kingdom" in 2001.

  8. 3 Millionaire-Maker Artificial Intelligence (AI) Stocks - AOL

    www.aol.com/finance/3-millionaire-maker...

    Games. Health. Home & Garden. ... segment income surged from $266 million in the year-ago quarter to $1.95 billion in the third quarter of 2024. ... Alphabet is improving AI inference processing ...

  9. Reading comprehension - Wikipedia

    en.wikipedia.org/wiki/Reading_comprehension

    determine the writer's purpose, intent, and point of view, and draw inferences about the writer (discourse-semantics). Comprehension skills that can be applied as well as taught to all reading situations include: [10] Summarizing; Sequencing; Inferencing; Comparing and contrasting; Drawing conclusions; Self-questioning; Problem-solving

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