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  2. Worm's-eye view - Wikipedia

    en.wikipedia.org/wiki/Worm's-eye_view

    A worm's-eye view is a description of the view of a scene from below that a worm might have if it could see. It is the opposite of a bird's-eye view. [1]It can give the impression that an object is tall and strong while the viewer is childlike or powerless.

  3. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Linear or point-projection perspective (from Latin perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. [ citation needed ] [ dubious – discuss ] Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by ...

  4. Three-point lighting - Wikipedia

    en.wikipedia.org/wiki/Three-point_lighting

    Three-point lighting is a standard method used in visual media such as theatre, video, film, still photography, computer-generated imagery and 3D computer graphics. [1] By using three separate positions, the photographer can illuminate the shot's subject (such as a person) however desired, while also controlling (or eliminating) the shading and ...

  5. Vanishing point - Wikipedia

    en.wikipedia.org/wiki/Vanishing_point

    The vanishing point may also be referred to as the "direction point", as lines having the same directional vector, say D, will have the same vanishing point. Mathematically, let q ≡ ( x , y , f ) be a point lying on the image plane, where f is the focal length (of the camera associated with the image), and let v q ≡ ( ⁠ x / h ⁠ , ⁠ y ...

  6. Camera angle - Wikipedia

    en.wikipedia.org/wiki/Camera_angle

    Extreme long shots are usually done in a high angle so the viewer can look down upon a setting or scene. Extreme longs shots are used mainly to open the scene or narrative and show the viewer the setting. The rest of the shots are most typically done in an eye level or point of view shot although it is possible to do any shot with any angle.

  7. Picture plane - Wikipedia

    en.wikipedia.org/wiki/Picture_plane

    In painting, photography, graphical perspective and descriptive geometry, a picture plane is an image plane located between the "eye point" (or oculus) and the object being viewed and is usually coextensive to the material surface of the work.

  8. Rule of thirds - Wikipedia

    en.wikipedia.org/wiki/Rule_of_thirds

    The horizon in the photograph is on the horizontal line dividing the lower third of the photo from the upper two-thirds. The tree is at the intersection of two lines, sometimes called a power point [1] or a crash point. [2] The rule of thirds is a rule of thumb for composing visual art such as designs, films, paintings, and photographs. [3]

  9. Three-point perspective - Wikipedia

    en.wikipedia.org/?title=Three-point_perspective&...

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