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Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
The Azure Kinect was announced on February 24, 2019, in Barcelona at the MWC. [10] It was released in the US in March 2020, and in the UK, Germany, and Japan in April 2020. [11] Microsoft announced that the Azure Kinect hardware kit would be discontinued in October 2023, and referred users to third party suppliers for spare parts. [12]
Project Milo (also referred to as Milo and Kate) was a project in development by Lionhead Studios for the Xbox 360 video game console. Formerly a secretive project under the early codename "Dimitri", [1] Project Milo was unveiled at the 2009 Electronic Entertainment Expo (E3) in a demonstration for Kinect, as a "controller-free" entertainment initiative for the Xbox 360 based on depth-sensing ...
Kinect Fun Labs is an application development hub that allows users to play, create and share their own Kinect experiences. As of July 2012, there were fifteen games in the Fun Labs range. The games were developed by Good Science Studio , Smoking Gun Interactive , Relentless Software , Wahoo Studios , Asobo Studio , and N-Space and published by ...
Download as PDF; Printable version; In other projects ... This category includes articles on video games for the Microsoft Xbox 360 or Xbox One video game consoles ...
Haunt is played using the Kinect peripheral. [1] Players use their body to control gameplay. One hand is used to control the on-screen flashlight, while other motions do things such as opening sarcophagi and doors. [1] Emphasis on the player's entire body is used. For example, the player must cover their ears to avoid the loud scream of a ...
Fru was developed and published by Through Games. [2] A prototype was created as an entry for the 2014 Global Game Jam. [3] In March 2014, Microsoft announced at GDC that Fru would be releasing on the Xbox One video game console via their ID@Xbox program. [4]
The MSAGL software supplies four programming libraries: Microsoft.MSAGL.dll, a device-independent graph layout engine;; Microsoft.MSAGL.Drawing.dll, a device-independent implementation of graphs as graphical user interface objects, with all kinds of graphical attributes, and support for interface events such as mouse actions;