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  2. Camera matrix - Wikipedia

    en.wikipedia.org/wiki/Camera_matrix

    The camera matrix derived in the previous section has a null space which is spanned by the vector = This is also the homogeneous representation of the 3D point which has coordinates (0,0,0), that is, the "camera center" (aka the entrance pupil; the position of the pinhole of a pinhole camera) is at O.

  3. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    Projection is achieved by the use of imaginary "projectors"; the projected, mental image becomes the technician's vision of the desired, finished picture. [further explanation needed] Methods provide a uniform imaging procedure among people trained in technical graphics (mechanical drawing, computer aided design, etc.). By following a method ...

  4. Homography (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Homography_(computer_vision)

    Elan Dubrofsky (2009) Homography Estimation, Master's thesis, from Department of Computer Science, University of British Columbia. Richard Hartley & Andrew Zisserman (2004) Multiple View Geometry from Visual Geometry Group, Oxford. Includes Matlab Functions for calculating a homography and the fundamental matrix (computer vision).

  5. Projection matrix - Wikipedia

    en.wikipedia.org/wiki/Projection_matrix

    A matrix, has its column space depicted as the green line. The projection of some vector onto the column space of is the vector . From the figure, it is clear that the closest point from the vector onto the column space of , is , and is one where we can draw a line orthogonal to the column space of .

  6. Camera resectioning - Wikipedia

    en.wikipedia.org/wiki/Camera_resectioning

    The camera projection matrix is derived from the intrinsic and extrinsic parameters of the camera, and is often represented by the series of transformations; e.g., a matrix of camera intrinsic parameters, a 3 × 3 rotation matrix, and a translation vector. The camera projection matrix can be used to associate points in a camera's image space ...

  7. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    Homogeneous coordinates are ubiquitous in computer graphics because they allow common vector operations such as translation, rotation, scaling and perspective projection to be represented as a matrix by which the vector is multiplied. By the chain rule, any sequence of such operations can be multiplied out into a single matrix, allowing simple ...

  8. Viewing frustum - Wikipedia

    en.wikipedia.org/wiki/Viewing_frustum

    A view frustum The appearance of an object in a pyramid of vision When creating a parallel projection, the viewing frustum is shaped like a box as opposed to a pyramid.. In 3D computer graphics, a viewing frustum [1] or view frustum [2] is the region of space in the modeled world that may appear on the screen; it is the field of view of a perspective virtual camera system.

  9. Image rectification - Wikipedia

    en.wikipedia.org/wiki/Image_rectification

    Image rectification is used in computer stereo vision to simplify the problem of finding matching points between images (i.e. the correspondence problem), and in geographic information systems (GIS) to merge images taken from multiple perspectives into a common map coordinate system.