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Meta Horizon OS has gone through several changes since the release of the Oculus Rift DK1 on March 29, 2013.. The operating system has been updated on a roughly monthly basis since the v1.0 release in 2016, and was gradually ported from a proprietary embedded operating system to Android starting in 2015, first for the Samsung Gear VR and later for its own headsets.
The Oculus Quest and subsequent devices support "Meta Quest Link" (formerly known as "Oculus Link"), an OpenVR and OpenXR runtime that allows for PC VR games to be displayed on supported headsets connected via USB. In April 2021, Oculus released "Air Link," an alternative mode that uses WiFi for connectivity instead of USB.
Existing software may receive updates to add higher fidelity graphics (including high resolution textures) when running on Quest 3; due to platform limitations, it is difficult to distribute separate packages targeting Quest 2 and Quest 3 on Quest Store, which may result in software consuming additional storage on Quest 2 due to the inclusion ...
The features, which include wireless Oculus Link support, "Infinite Office" functionality and upcoming 120hz support, will be rolling out in the Quest 2's upcoming v28 software update.
On November 30, 2023, Valve released the Steam Link client for Meta Quest, compatible with Meta Quest 2 and newer, which allows streaming content from a PC running SteamVR to the devices over a local Wi-Fi network. On Meta Quest Pro, eye and facial tracking data can also be transmitted to VR software using OSC.
The Meta Horizon Store, known from 2013 to 2015 as Oculus Share, 2015 to 2022 as Oculus Store and from 2022 to 2024 as the Meta Quest Store, is the main video game and app store digital distribution service and storefront developed by Meta Platforms for the Meta Quest and its successors, as well as for Meta Horizon OS-based devices.
The line also supports "Oculus Link", a feature that allows the Quest to be connected to a computer via USB, enabling use with Oculus Rift-compatible software and games. [2] It was the first device from Meta to support augmented reality via "Passthrough", which shows a view from the cameras when the user exits their designated boundary area ...
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