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The following is a list of centroids of various two-dimensional and three-dimensional objects. The centroid of an object X {\displaystyle X} in n {\displaystyle n} - dimensional space is the intersection of all hyperplanes that divide X {\displaystyle X} into two parts of equal moment about the hyperplane.
The centroid of a triangle is the point of intersection of its medians (the lines joining each vertex with the midpoint of the opposite side). [6] The centroid divides each of the medians in the ratio 2 : 1 , {\displaystyle 2:1,} which is to say it is located 1 3 {\displaystyle {\tfrac {1}{3}}} of the distance from each side to the opposite ...
The "vertex centroid" comes from considering the polygon as being empty but having equal masses at its vertices. The "side centroid" comes from considering the sides to have constant mass per unit length. The usual centre, called just the centroid (centre of area) comes from considering the surface of the polygon as having constant density ...
The two bimedians of a convex quadrilateral are the line segments that connect the midpoints of opposite sides, hence each bisecting two sides. The two bimedians and the line segment joining the midpoints of the diagonals are concurrent at (all intersect at)a point called the "vertex centroid", which is the midpoint of all three of these segments.
The intersection point of both midlines will be the centroid of the tetrahedron. Since a tetrahedron has six edges in three opposite pairs, one obtains the following corollary: [8] In a tetrahedron, the three midlines corresponding to opposite edge midpoints are concurrent, and their intersection point is the centroid of the tetrahedron.
A line segment joining a vertex of a tetrahedron with the centroid of the opposite face is called a median of the tetrahedron. There are four medians, and they are all concurrent at the centroid of the tetrahedron. [10] As in the two-dimensional case, the centroid of the tetrahedron is the center of mass.
For example, the first Napoleon point is the point of concurrency of the three lines each from a vertex to the centroid of the equilateral triangle drawn on the exterior of the opposite side from the vertex. A generalization of this notion is the Jacobi point. The de Longchamps point is the point of concurrence of several lines with the Euler line.
Two intersecting lines. In Euclidean geometry, the intersection of a line and a line can be the empty set, a point, or another line.Distinguishing these cases and finding the intersection have uses, for example, in computer graphics, motion planning, and collision detection.