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  2. Switch statement - Wikipedia

    en.wikipedia.org/wiki/Switch_statement

    Here a whole switch expression can be used to return a value. There is also a new form of case label, case L-> where the right-hand-side is a single expression. This also prevents fall through and requires that cases are exhaustive. In Java SE 13 the yield statement is introduced, and in Java SE 14 switch expressions become a standard language ...

  3. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    The following example is done in Ada which supports both early exit from loops and loops with test in the middle. Both features are very similar and comparing both code snippets will show the difference: early exit must be combined with an if statement while a condition in the middle is a self-contained construct.

  4. Nassi–Shneiderman diagram - Wikipedia

    en.wikipedia.org/wiki/Nassi–Shneiderman_diagram

    In Germany, Nassi–Shneiderman diagrams were standardised in 1985 as DIN 66261. [5] They are still used in German introductions to programming, for example Böttcher and Kneißl's introduction to C, [6] Baeumle-Courth and Schmidt's introduction to C [7] and Kirch's introduction to C#. [8] Nassi–Shneiderman diagrams can also be used in ...

  5. Control-flow graph - Wikipedia

    en.wikipedia.org/wiki/Control-flow_graph

    Some CFG examples: (a) an if-then-else (b) a while loop (c) a natural loop with two exits, e.g. while with an if...break in the middle; non-structured but reducible (d) an irreducible CFG: a loop with two entry points, e.g. goto into a while or for loop A control-flow graph used by the Rust compiler to perform codegen.

  6. Branch predictor - Wikipedia

    en.wikipedia.org/wiki/Branch_predictor

    A conditional jump that controls a loop is best predicted with a special loop predictor. A conditional jump in the bottom of a loop that repeats N times will be taken N-1 times and then not taken once. If the conditional jump is placed at the top of the loop, it will be not taken N-1 times and then taken once.

  7. Spinlock - Wikipedia

    en.wikipedia.org/wiki/Spinlock

    In software engineering, a spinlock is a lock that causes a thread trying to acquire it to simply wait in a loop ("spin") while repeatedly checking whether the lock is available. Since the thread remains active but is not performing a useful task, the use of such a lock is a kind of busy waiting .

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    mail.aol.com

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  9. Flowchart - Wikipedia

    en.wikipedia.org/wiki/Flowchart

    Flow diagram a C-style for loop, representing the following code: for(i=0;i<5;i++) printf("*"); The loop will cause five asterisks to be printed. Flowcharts are used to design and document simple processes or programs. Like other types of diagrams, they help visualize the process.