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Competitive programming or sport programming is a mind sport involving participants trying to program according to provided specifications. The contests are usually held over the Internet or a local network. Competitive programming is recognized and supported by several multinational software and Internet companies, such as Google, [1] [2] and ...
The International Collegiate Programming Contest (ICPC) is an annual multi-tiered competitive programming competition among the universities of the world. [1] Directed by ICPC Executive Director and Baylor Professor William B. Poucher, the ICPC operates autonomous regional contests covering six continents culminating in a global World Finals ...
Participants compete in four increasingly difficult divisions (Bronze, Silver, Gold and Platinum), each of which is provided a distinct set of 3 solvable competitive programming problems during each contest. Coding & submitting computer programs can be done in one of four languages: C, C++, Java, and Python. Competitors begin in the Bronze ...
Download as PDF; Printable version; ... Competitive programmers (21 P) P. ... (42 P) V. Video game development competitions (11 P) Pages in category "Programming ...
After failing to reach profitability, Unacademy announced it would retain a 30% stake in CodeChef while returning the remaining equity to the company's founding team to support further growth. [ 1 ] In addition to monthly coding contests, CodeChef has initiatives for schools, colleges and women in competitive programming. [ 2 ]
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Gennady Korotkevich (Belarusian: Генадзь Караткевіч, Hienadź Karatkievič, Russian: Геннадий Короткевич; born 25 September 1994) is a Belarusian competitive sport programmer who has won major international competitions since the age of 11, as well as numerous national competitions.
Topcoder was founded in 2001 by Jack Hughes, chairman and Founder of the Tallan company. [1] [2] The name was formerly spelt as "TopCoder" until 2013.Topcoder ran regular competitive programming challenges, known as Single Round Matches or "SRMs," where each SRM was a timed 1.5-hour algorithm competition and contestants would compete against each other to solve the same set of problems.