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A JAR ("Java archive") file is a package file format typically used to aggregate many Java class files and associated metadata and resources (text, images, etc.) into one file for distribution. [4] JAR files are archive files that include a Java-specific manifest file. They are built on the ZIP format and typically have a .jar file extension. [5]
The Java Module System was initially being developed under the Java Community Process as JSR 277 and was scheduled to be released with Java 7. JSR 277 later was put on hold and Project Jigsaw [2] was created to modularize the JDK. This JSR was superseded by JSR 376 (Java Platform Module System).
JAR files are created with the jar command-line utility. The command jar cf myPackage.jar *.class compresses all .class files into the JAR file myPackage.jar. The 'c' option on the command line tells the jar command to "create new archive." The ' f ' option tells it to create a file. The file's name comes next before the contents of the JAR file.
Each Java class must be loaded by a class loader. [3] [4] Furthermore, Java programs may make use of external libraries (that is, libraries written and provided by someone other than the author of the program) or they may be composed, at least in part, of a number of libraries. When the JVM is started, three class loaders are used: [5] [6] [2]
The Java Class Library (JCL) is a set of dynamically loadable libraries that Java Virtual Machine (JVM) languages can call at run time. Because the Java Platform is not dependent on a specific operating system , applications cannot rely on any of the platform-native libraries.
Java backporting tools are programs (usually written in Java) that convert Java classes bytecodes from one version of the Java Platform to an older one (for example Java 5.0 backported to 1.4). Java backporting tools comparison
While the rules originally allowed for nearly any distribution method, recent years have required that the games be packaged as either an executable JAR file, a Java Webstart application, or a Java Applet, and now only an applet. Because the Java class file format incurs quite a bit of overhead, creating a complete game in 4K can be quite a ...
Java bytecode is used at runtime either interpreted by a JVM or compiled to machine code via just-in-time (JIT) compilation and run as a native application. As Java bytecode is designed for a cross-platform compatibility and security, a Java bytecode application tends to run consistently across various hardware and software configurations. [3]