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  2. Girls' toys and games - Wikipedia

    en.wikipedia.org/wiki/Girls'_toys_and_games

    An industry executive points out that girls have entered the "tween" phase by the time they are 8 years old and want non-traditional toys, whereas boys have been maintaining an interest in traditional toys until they are 12 years old, meaning the traditional toy industry holds onto their boy customers for 50% longer than their girl customers.

  3. GoldieBlox - Wikipedia

    en.wikipedia.org/wiki/GoldieBlox

    Goldie Blox toy press image. GoldieBlox is an American toy company that markets interactive toys designed for girls. GoldieBlox, which pairs a construction kit with a storybook, [1] launched in 2012 as a prototype on Kickstarter. Its Kickstarter campaign led to more than $1 million in pre-orders placed in the first month.

  4. Toy - Wikipedia

    en.wikipedia.org/wiki/Toy

    An industry executive points out that girls have entered the "tween" phase by the time they are 8 years old and want non-traditional toys, whereas boys have been maintaining an interest in traditional toys until they are 12 years old, meaning the traditional toy industry holds onto their boy customers for 50% longer than their girl customers. [34]

  5. Category:Girls' toys and games - Wikipedia

    en.wikipedia.org/wiki/Category:Girls'_toys_and_games

    Articles related to girls' toys and games, toys and games specifically targeted at girls by the toy industry. They may be traditionally associated either exclusively or primarily with girls by adults and used by girls as an expression of identity.

  6. Are You Smarter than a 5th Grader? - Wikipedia

    en.wikipedia.org/wiki/Are_You_Smarter_than_a_5th...

    They can't "drop out" or receive any assistance from their classmates. A correct answer wins the contestant the grand prize, which varies from country to country. At the end of the game, the contestant must confess to the camera whether they are "smarter than a 5th grader" or not, based on whether or not they have won the grand prize.

  7. Educational toy - Wikipedia

    en.wikipedia.org/wiki/Educational_toy

    Alphabet blocks. The identification of specific toys as having an explicitly educational purpose dates to the 1700s. [11] In 1693, in Some Thoughts Concerning Education, liberal philosopher John Locke asserted that educational toys could enhance children's enjoyment of learning their letters: "There may be dice and play-things, with the letters on them to teach children the alphabet by playing ...

  8. List of toys - Wikipedia

    en.wikipedia.org/wiki/List_of_toys

    Hoops have been a popular toy across a variety of cultures since antiquity.. This article is a list of toys, toy sets, and toy systems; the toys included are widely popular (either currently or historically) and provide illustrative examples of specific types of toys.

  9. Ello Creation System - Wikipedia

    en.wikipedia.org/wiki/Ello_Creation_System

    Ello Creation System ("Ello") was a construction toy manufactured by the American toy-company Mattel, Inc. between the years 2002-2004. The toy set was created by the American designer Richard Manville. The Ello Creation System was a breakthrough toy created to engage girls in construction play.