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  2. Depth perception - Wikipedia

    en.wikipedia.org/wiki/Depth_perception

    Depth sensation is the corresponding term for non-human animals, since although it is known that they can sense the distance of an object, it is not known whether they perceive it in the same way that humans do. [1] Depth perception arises from a variety of depth cues. These are typically classified into binocular cues and monocular cues ...

  3. Forced perspective - Wikipedia

    en.wikipedia.org/wiki/Forced_perspective

    In film, photography and art, perceived object distance is manipulated by altering fundamental monocular cues used to discern the depth of an object in the scene such as aerial perspective, blurring, relative size and lighting. [12] Using these monocular cues in concert with angular size, the eyes can perceive the distance of an object. Artists ...

  4. Texture gradient - Wikipedia

    en.wikipedia.org/wiki/Texture_gradient

    It also involves groups of objects appearing denser as they move further away. Additionally, it could be explained by noticing a certain amount of detail depending on how close something is, giving a sense of depth perception. There are three main forms of texture gradient: density, perspective, and distortion of texture elements.

  5. Ambiguous image - Wikipedia

    en.wikipedia.org/wiki/Ambiguous_image

    The Necker Cube: a wire frame cube with no depth cues. Figures drawn in a way that avoids depth cues may become ambiguous. Classic examples of this phenomenon are the Necker cube, [6] and the rhombille tiling (viewed as an isometric drawing of cubes). To go further than just perceiving the object is to recognize the object.

  6. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Visual art could now depict a single, unified scene, rather than a combination of several. Early examples include Masolino's St. Peter Healing a Cripple and the Raising of Tabitha (c. 1423), Donatello's The Feast of Herod (c. 1427), as well as Ghiberti's Jacob and Esau and other panels from the east doors of the Florence Baptistery. [26]

  7. Stereoscopy - Wikipedia

    en.wikipedia.org/wiki/Stereoscopy

    Stereoscopy creates the impression of three-dimensional depth from a pair of two-dimensional images. [5] Human vision, including the perception of depth, is a complex process, which only begins with the acquisition of visual information taken in through the eyes; much processing ensues within the brain, as it strives to make sense of the raw information.

  8. 3D stereo view - Wikipedia

    en.wikipedia.org/wiki/3D_stereo_view

    3. Three dimensional art Three-dimensional art is observed in terms of its height, width and depth. It is not flat like two-dimensional art, which consists of paintings, drawings and photographs. Pottery and sculpture are examples of three-dimensional art. Form is the three-dimensional artwork. Forms can be geometric or organic.

  9. Waterfall (M. C. Escher) - Wikipedia

    en.wikipedia.org/wiki/Waterfall_(M._C._Escher)

    Waterfall (Dutch: Waterval) is a lithograph by the Dutch artist M. C. Escher, first printed in October 1961.It shows a perpetual motion machine where water from the base of a waterfall appears to run downhill along the water path before reaching the top of the waterfall.