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Future miniaturization of transistors Cashierless store: Limited commercialization Civic technology: Research and development, projects Smart cities, more responsive government Smart city, e-democracy, open data, intelligent environment: Digital scent technology: Diffusion Smell-O-Vision, iSmell: DNA digital data storage: Experiments Mass data ...
The Air Battle; A Vision of the Future: Hermann Lang: 1859 Remote control devices [10] From the Earth to the Moon: Jules Verne: 1865 Solar sail, splashdown [11] Both unnamed, descriptive The Brick Moon: Edward Everett Hale: 1869 Space station [12] Brick moon Twenty Thousand Leagues Under the Seas: Jules Verne: 1870 Electric submarine, gas ...
WU Vienna, Library & Learning Center by Zaha Hadid. Neo-futurism is a late-20th to early-21st-century movement in the arts, design, and architecture. [2] [3]Described as an avant-garde movement, [4] as well as a futuristic rethinking of the thought behind aesthetics and functionality of design in growing cities, the movement has its origins in the mid-20th-century structural expressionist work ...
Retrofuturism builds on ideas of futurism, but the latter term functions differently in several different contexts.In avant-garde artistic, literary and design circles, futurism is a long-standing and well-established term.
Future of the Earth. Climate change—science fiction dealing with effects of anthropogenic climate change and global warming at the end of the Holocene era; Megacity; Pastoral science fiction—science fiction set in rural, bucolic, or agrarian worlds, either on Earth or on Earth-like planets, in which advanced technologies are downplayed.
This is a list of fictional spacecraft, starships and exo-atmospheric vessels that have been identified by name in notable published works of fiction. The term "spacecraft" is mainly used to refer to spacecraft that are real or conceived using present technology.
Notably Professor Layton and the Unwound Future features a quasi-steampunk future setting. Solatorobo (2010) is a role-playing video game developed by CyberConnect2 set in a floating island archipelago populated by anthropomorphic cats and dogs, who pilot steampunk airships and engage in combat with robots.
Many derivatives of cyberpunk are retro-futuristic: they reimagine the past either through futuristic visions of historical eras (especially from the first and second industrial revolution technological-eras), or through depictions of more recent extrapolations or exaggerations of the actual technology from those eras.
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