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Fallout (also known as Fallout: A Post Nuclear Role Playing Game) is a 1997 role-playing video game developed and published by Interplay Productions, set in a mid-22nd century post-apocalyptic and retro-futuristic world, decades after a nuclear war between the United States and China.
Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, [1] [2] at Interplay Entertainment.The series is set during the first half of the 3rd millennium, and its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of the 1950s United States, with its combination of hope for the promises of technology ...
Pages in category "Fallout (franchise) video games" The following 16 pages are in this category, out of 16 total. This list may not reflect recent changes. F.
Fallout: Brotherhood of Steel is set in the year 2208, 131 years after a devastating nuclear war between the United States and China. After the war, a militant organization called the Brotherhood of Steel is formed, which seek to restore order and secure harmful technology.
But in the end, they made a good game. [10] Cain had mixed reactions to Fallout 3, praising Bethesda's understanding of Fallout lore as well as the adaptation of "S. P. E. C. I. A. L." system into a FPS-RPG, but criticized the humor and recycling of too many story elements from the earlier Fallout games. [9]
The Vault was founded by Paweł Dembowski [2] and launched on February 7, 2005, initially hosted by Fallout fansite Duck and Cover, [2] as a general source of information about the Fallout universe, initially focusing mostly on information about the Fallout world, as depicted in Fallout and Fallout 2.
The invasion of Belgium during WW1 comes to mind. Basically, the Germans were on a strict timeline and needed to move their massive army through Belgium in order to flank the French defenses along ...
Fallout is a blast from beginning to end." [12] Greg Wheeler of The Review Geek gave the episode a 4 star rating out of 5 and wrote, "This finale, and the show as a whole really, has done an excellent job in capturing the moral ambiguity of the games and the different choices you get to make." [13]