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Beavis and Butt-Head: Bunghole in One is a video game developed by Illusions Gaming Company and published by GT Interactive for Microsoft Windows in 1998. It is based on the MTV Beavis and Butt-Head television franchise.
The game is essentially a standard 18-hole golf video game, which is played from a top-down perspective. [6] Players can enter up to four characters (letters and numbers) for their name. Wind speeds are shown in meters per second. Water hazards notifications appear in big gray letters.
Some games, such as Grand Theft Auto IV, use DRM that negatively alters gameplay, if it detects that the game is an illegitimate copy. In GTA IV's case, it disables the brakes on cars and gives the camera an amplified drunk effect, making gameplay much harder, thus creating an incentive to legitimately purchase the game. [9] [10]
It is the highest-rated PlayStation 4 and Xbox One game on Metacritic alongside Rockstar's Red Dead Redemption 2, [142] [143] and the second-highest rated PC game alongside several others. [ 144 ] Game Informer considered the addition of first-person "another significant breakthrough for the series" in the vein of Grand Theft Auto III 's shift ...
The team's focus on one city instead of three meant they could produce Los Santos in higher quality and at a grander scale than in the previous game. [18] The game reproduces several iconic Los Angeles landmarks like the Hollywood Sign, depicted in-game as the Vinewood Sign. Los Angeles was extensively researched for the game.
Evan Koehn, a 13-year-old from Hesston, had the experience of a lifetime on Monday when he made two holes-in-one in the same round during a Kansas Junior Golf Tour event at Terradyne Country Club ...
The game was re-released as Blackhole: Complete Edition on June 15, 2016. [5] This version includes the fully updated base game, 3 DLCs (Testing Lab, Secret of the Entity and Challenge Vault), digital artbook and soundtrack, developer diaries, first prototype of the game, printable high resolution artwork, wallpapers, and collector cards. [5]
Copy protection for computer software, especially for games, has been a long cat-and-mouse struggle between publishers and crackers.These were (and are) programmers who defeated copy protection on software as a hobby, add their alias to the title screen, and then distribute the "cracked" product to the network of warez BBSes or Internet sites that specialized in distributing unauthorized ...