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  2. Basic feasible solution - Wikipedia

    en.wikipedia.org/wiki/Basic_feasible_solution

    For example, if is non-basic and its coefficient in is positive, then increasing it above 0 may make larger. If it is possible to do so without violating other constraints, then the increased variable becomes basic (it "enters the basis"), while some basic variable is decreased to 0 to keep the equality constraints and thus becomes non-basic ...

  3. Lee algorithm - Wikipedia

    en.wikipedia.org/wiki/Lee_algorithm

    The Lee algorithm is one possible solution for maze routing problems based on breadth-first search. It always gives an optimal solution, if one exists, but is slow and requires considerable memory. It always gives an optimal solution, if one exists, but is slow and requires considerable memory.

  4. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    Animated example of a breadth-first search. Black: explored, grey: queued to be explored later on BFS on Maze-solving algorithm Top part of Tic-tac-toe game tree. Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property.

  5. Parallel breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Parallel_breadth-first_search

    The breadth-first-search algorithm is a way to explore the vertices of a graph layer by layer. It is a basic algorithm in graph theory which can be used as a part of other graph algorithms.

  6. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    A Sudoku starts with some cells containing numbers (clues), and the goal is to solve the remaining cells. Proper Sudokus have one solution. [1] Players and investigators use a wide range of computer algorithms to solve Sudokus, study their properties, and make new puzzles, including Sudokus with interesting symmetries and other properties.

  7. Connectivity (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Connectivity_(graph_theory)

    The problem of determining whether two vertices in a graph are connected can be solved efficiently using a search algorithm, such as breadth-first search. More generally, it is easy to determine computationally whether a graph is connected (for example, by using a disjoint-set data structure ), or to count the number of connected components.

  8. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    Backtracking is a class of algorithms for finding solutions to some computational problems, notably constraint satisfaction problems, that incrementally builds candidates to the solutions, and abandons a candidate ("backtracks") as soon as it determines that the candidate cannot possibly be completed to a valid solution.

  9. Lexicographic breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Lexicographic_breadth...

    The algorithm is called lexicographic breadth-first search because the order it produces is an ordering that could also have been produced by a breadth-first search, and because if the ordering is used to index the rows and columns of an adjacency matrix of a graph then the algorithm sorts the rows and columns into lexicographical order.