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Metroid Dread is an action-adventure game in which players control bounty hunter Samus Aran as she explores the planet ZDR. It retains the side-scrolling gameplay of previous Metroid games, alongside the free aim and melee attacks added in Samus Returns (2017). As the player explores, they discover new items and weapons, allowing them to access ...
Download QR code; Print/export Download as PDF; Printable version; In other projects ... Metroid Dread; Metroid Prime; Metroid Prime 2: Echoes; Metroid Prime 3 ...
Packaging for all Metroid games released prior to Metroid Prime 3: Corruption.. Metroid is a video game series published by Nintendo and primarily produced by the company's first-party developers, though second-party Fuse Games and third-party Team Ninja have also developed for the series.
Metroid Dread continues where Fusion left off, with the Federation dispatching a squadron of advanced automatons known as E.M.M.I. to investigate the planet ZDR, where X parasites have been sighted. Samus is sent to the planet herself after contact is lost, coming into conflict with the X and a Chozo war criminal named Raven Beak, stopping both ...
This category describes games that have been classified as falling into the Metroidvania genre of gameplay, a specific type of action-adventure game (as well as platform game, generally) that features a large interconnected game world that progressively becomes more accessible as the player collects power-ups.
Mercury Steam Entertainment S.L., doing business as MercurySteam, is a Spanish video game developer based in San Sebastián de los Reyes, Madrid.It was founded by former members of Rebel Act Studios, who had developed Severance: Blade of Darkness in 2001.
Blasphemous is a Metroidvania video game developed by Spanish studio The Game Kitchen [2] and published by Team17.The game was released for Microsoft Windows, PlayStation 4, Xbox One, and Nintendo Switch on 10 September 2019, [3] with Warp Digital handling the console ports.
Metroidvania [a] is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a partial blend of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).