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See the 2003 version of Floppy disk for an example.. Markup for images is quite complicated. This may be improved in the future: see meta:image pages.Here are some examples of typical markup ("image" for an image in the page, "media" for just a link):
HTML 4 is an SGML application conforming to ISO 8879 – SGML. [20] April 24, 1998 HTML 4.0 [21] was reissued with minor edits without incrementing the version number. December 24, 1999 HTML 4.01 [22] was published as a W3C Recommendation.
An HTML document is composed of a tree of simple HTML nodes, such as text nodes, and HTML elements, which add semantics and formatting to parts of a document (e.g., make text bold, organize it into paragraphs, lists and tables, or embed hyperlinks and images). Each element can have HTML attributes specified. Elements can also have content ...
widths= Image widths in pixels (has no effect if mode is set to packed, packed-overlay, packed-hover, or slideshow) heights= Image heights in pixels (has no effect if mode is set to slideshow) perrow= Number of images per row (has no effect if mode is set to packed, packed-overlay, packed-hover, or slideshow; See usage notes, below)
3 Sequence of images. 4 Side by side images. 5 Alt versus title attributes. 6 Article link using Image? Toggle the table of contents. Wikipedia talk: Image markup ...
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The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap. HTML5 Canvas also helps in making 2D games. While the HTML5 canvas offers its own 2D drawing API, it also supports the WebGL API to allow 3D rendering with OpenGL ES.