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  2. Hands-free computing - Wikipedia

    en.wikipedia.org/wiki/Hands-free_computing

    Hands-free computing is any computer configuration where a user can interface without the use of their hands, an otherwise common requirement of human interface devices such as the mouse and keyboard. Hands-free computing is important because it is useful to both able and disabled users. Speech recognition systems can be trained to recognize ...

  3. Virtual camera system - Wikipedia

    en.wikipedia.org/wiki/Virtual_camera_system

    This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...

  4. Free look - Wikipedia

    en.wikipedia.org/wiki/Free_look

    Free look (also known as mouselook) describes the ability to move a mouse, joystick, analogue stick, or D-pad to rotate the player character's view in video games.It is almost always used for 3D game engines, and has been included on role-playing video games, real-time strategy games, third-person shooters, first-person shooters, racing games, and flight simulators.

  5. The Sims 4 - Wikipedia

    en.wikipedia.org/wiki/The_Sims_4

    This is an accepted version of this page This is the latest accepted revision, reviewed on 21 January 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...

  6. Shaky camera - Wikipedia

    en.wikipedia.org/wiki/Shaky_camera

    Shaky camera, [1] shaky cam, [2] jerky camera, queasy cam, [3] run-and-gun [4] or free camera [4] is a cinematographic technique where stable-image techniques are purposely dispensed with shaking. It is a hand-held camera , or given the appearance of being hand-held, and in many cases shots are limited to what one photographer could have ...

  7. Console game - Wikipedia

    en.wikipedia.org/wiki/Console_game

    Unlike a PC which uses a keyboard and mouse or a mobile device that uses a touch interface, console games are limited in their control schemes by the hardware available for the console. [34] They usually include a method to move the player character (joystick, d-pad or analogue stick) and a variation of buttons to perform other in-game actions ...

  8. Digital art - Wikipedia

    en.wikipedia.org/wiki/Digital_art

    This type of installation is generally site-specific, scalable, and without fixed dimensionality, meaning it can be reconfigured to accommodate different presentation spaces. [ 36 ] Noah Wardrip-Fruin 's "Screen" (2003) is an example of interactive digital installation art which makes use of a Cave Automatic Virtual Environment to create an ...

  9. Simulation - Wikipedia

    en.wikipedia.org/wiki/Simulation

    Human-in-the-loop simulation of outer space Visualization of a direct numerical simulation model. Historically, simulations used in different fields developed largely independently, but 20th-century studies of systems theory and cybernetics combined with spreading use of computers across all those fields have led to some unification and a more systematic view of the concept.